Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Working in the Game Mine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 5965734" data-attributes="member: 882"><p>I liked that 3E gave monsters types and subtypes that made it clear how they advanced with hit dice. I also appreciated that 4E gave monsters types that made it clear what sort of thing they would do in combat.</p><p></p><p>I think my overall preference is dependent on how I see PCs and monsters in the world. I prefer that PCs are not unique in taking class levels. Not everyone does because they aren't good enough, or they aren't trained or chosen, but if you're an ordinary commoner you should be able to gain hit dice and get a few small benefits from this. Monsters should advance in a similar way, gaining whatever numbers and powers suit their 'type'. By type, I prefer 'dragons', 'animals', 'goblinoids' - to me, this is a monsters 'class'. I also think the 4E types can play a role though, as a template.</p><p></p><p>So a goblin sniper would primarily be a goblin, with some number of hit dice to tell you how advanced he is, but would then have artillery as a template, adjusting his attacks/defences and perhaps giving him a special attack. Why this way round and not the other? Because I think advanced goblin snipers should be more like other advanced goblins than advanced mephit fire-spitters.</p><p></p><p>Edit: I'll just add that with flat math, the only advancement might be HP, damage and abilities. HP should probably go up with combat role, damage similarly, and abilities.. more on the creature than role side there for me.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5965734, member: 882"] I liked that 3E gave monsters types and subtypes that made it clear how they advanced with hit dice. I also appreciated that 4E gave monsters types that made it clear what sort of thing they would do in combat. I think my overall preference is dependent on how I see PCs and monsters in the world. I prefer that PCs are not unique in taking class levels. Not everyone does because they aren't good enough, or they aren't trained or chosen, but if you're an ordinary commoner you should be able to gain hit dice and get a few small benefits from this. Monsters should advance in a similar way, gaining whatever numbers and powers suit their 'type'. By type, I prefer 'dragons', 'animals', 'goblinoids' - to me, this is a monsters 'class'. I also think the 4E types can play a role though, as a template. So a goblin sniper would primarily be a goblin, with some number of hit dice to tell you how advanced he is, but would then have artillery as a template, adjusting his attacks/defences and perhaps giving him a special attack. Why this way round and not the other? Because I think advanced goblin snipers should be more like other advanced goblins than advanced mephit fire-spitters. Edit: I'll just add that with flat math, the only advancement might be HP, damage and abilities. HP should probably go up with combat role, damage similarly, and abilities.. more on the creature than role side there for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Working in the Game Mine
Top