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<blockquote data-quote="Mark CMG" data-source="post: 5966254" data-attributes="member: 10479"><p>Oh, I'm aware of the design mentality. I just think it needs to go in the other direction. Teach the GMs to make them individually unique on top of being inherently well-rounded, I say. Make the combat encounter interesting by virtue of fleshing out the well-roundedness to include personality traits on top of the base creatures rather than boiling them down and then making them cookie-cutter-interesting by imposing set combat roles on top of the bare bones. Players then aren't bored of the encounters after discovering the two or three types of combat roles they discover might be prevalent in any given species and the handful of tricks each combat role and species has grafted onto it.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5966254, member: 10479"] Oh, I'm aware of the design mentality. I just think it needs to go in the other direction. Teach the GMs to make them individually unique on top of being inherently well-rounded, I say. Make the combat encounter interesting by virtue of fleshing out the well-roundedness to include personality traits on top of the base creatures rather than boiling them down and then making them cookie-cutter-interesting by imposing set combat roles on top of the bare bones. Players then aren't bored of the encounters after discovering the two or three types of combat roles they discover might be prevalent in any given species and the handful of tricks each combat role and species has grafted onto it. [/QUOTE]
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