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<blockquote data-quote="pemerton" data-source="post: 5969961" data-attributes="member: 42582"><p>Then, as Balesir said, tweak it a bit. If you're very concerned about the maths, you can do the calculations fairly easily (balancing hp across defences across damage). More likely, you can do it by intuition, or by comparing it to a published monster or two (if you trust that those monsters have been playtested and proven).</p><p></p><p>If you think just adding a Stealth bonus to your monster doesn't change it's level at all, because it doesn't change it's combat prowess, then that's fine too (like the Nightcrawler I mentioned upthread).</p><p></p><p>If it's crucial to your monster concept that an attack against Reflex from a typical PC of the same level can hit it on a 6 (on d20) but an attack against Fortitude can hit it only on a 16 (on d20) then you're certainly pushing the limits of the 4e monster building guidelines, and 4e play more generally. How often is this going to come up?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5969961, member: 42582"] Then, as Balesir said, tweak it a bit. If you're very concerned about the maths, you can do the calculations fairly easily (balancing hp across defences across damage). More likely, you can do it by intuition, or by comparing it to a published monster or two (if you trust that those monsters have been playtested and proven). If you think just adding a Stealth bonus to your monster doesn't change it's level at all, because it doesn't change it's combat prowess, then that's fine too (like the Nightcrawler I mentioned upthread). If it's crucial to your monster concept that an attack against Reflex from a typical PC of the same level can hit it on a 6 (on d20) but an attack against Fortitude can hit it only on a 16 (on d20) then you're certainly pushing the limits of the 4e monster building guidelines, and 4e play more generally. How often is this going to come up? [/QUOTE]
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