Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Working in the Game Mine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 5969971" data-attributes="member: 95493"><p>As I tried to explain - one way has a BASE ogre and one doesn't. If I take the thief-ogre and remove his thief levels and put in cleric then I then have a cleric-ogre at roughly the same level.</p><p>If I have to rebuild the entire monster because ALL his levels are lurker then it is harder to tell where the lurker part stops and where the ogre begins.</p><p></p><p>One has to do with making a sneaker theme* with a lurker build the other is a sneaker theme with the thief build. One can attribute where abilities come from one can't. One assumes that the role is all entangled with the monster and one doesn't.</p><p></p><p>You can certainly stretch or reskin both versions but the thief-ogre is something explained in class levels that the lurker form ogre isn't. That is until lurker BECOMES a class (perhaps a monster class as I suggested).</p><p></p><p>It also doesn't satisfy the solo/elite problem that I have if you just make the same creature a higher level but the same type and call him a boss JUST because he has "boss immunity".</p><p></p><p>If you still don't get me then please let me know exactly what you find confusing.</p><p></p><p>It ends up different because if you have a "defender" type class and build a defender type class because he has taunts (or whatever) then it is going to be different from building a fighter-type class that happens to be a defender.</p><p></p><p>I couldn't care less about monster roles as long as they remain descriptive. And so long as those descriptions are correctly demonstrated and taught to new people.</p><p></p><p>*theme NOT used in the <em>5e theme</em> way.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5969971, member: 95493"] As I tried to explain - one way has a BASE ogre and one doesn't. If I take the thief-ogre and remove his thief levels and put in cleric then I then have a cleric-ogre at roughly the same level. If I have to rebuild the entire monster because ALL his levels are lurker then it is harder to tell where the lurker part stops and where the ogre begins. One has to do with making a sneaker theme* with a lurker build the other is a sneaker theme with the thief build. One can attribute where abilities come from one can't. One assumes that the role is all entangled with the monster and one doesn't. You can certainly stretch or reskin both versions but the thief-ogre is something explained in class levels that the lurker form ogre isn't. That is until lurker BECOMES a class (perhaps a monster class as I suggested). It also doesn't satisfy the solo/elite problem that I have if you just make the same creature a higher level but the same type and call him a boss JUST because he has "boss immunity". If you still don't get me then please let me know exactly what you find confusing. It ends up different because if you have a "defender" type class and build a defender type class because he has taunts (or whatever) then it is going to be different from building a fighter-type class that happens to be a defender. I couldn't care less about monster roles as long as they remain descriptive. And so long as those descriptions are correctly demonstrated and taught to new people. *theme NOT used in the [I]5e theme[/I] way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Working in the Game Mine
Top