Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Working in the Game Mine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aberzanzorax" data-source="post: 5970319" data-attributes="member: 64209"><p>This seems like a difference in preferred style. It appears as though you prefer the encounter level to be the exciting moment, in watching a given combat develop with new things and such. I agree with you that an ogre skirmisher and kobold skirmisher will be different. That's the part I mention in the post above that 4e has monsters that are more different from one another than ever before. </p><p> </p><p>My preferred playstyle is one in which the players can learn about the world and then base expectations upon that learning, even (especially?) in combat. It may lead to less exciting combats, but perhaps there's an element of satisfaction and fulflilment that they were able to act smart on a more worldly level, rather than round to round. Dare I say, and please take this the gentlest way possible...that it may be more of a "roleplaying" way of addressing the problem, rather than a "tactical" way? (Not a dig on 4e there; that's an attempt to distinguish a difference in styles - styles that were present in 3e as well as 4e). Roleplaying isn't the best word there, but I'm struggling for a better one. "Simulationist?" "Narrativist?"... World exists independent of pcs? Gah...see? Struggling.</p><p> </p><p>Again, I think you and I are both aware of our predilictions, and neither of us is wrong in what we're shooting for...just that maybe we're shooting for different things (thrilling uncertainty versus perhaps mundane consistency).</p><p> </p><p> </p><p></p><p> </p><p>Yes, I do like gotcha monsters!</p><p> </p><p>I have no problem with them. For me it's about rates of usage. If every monster is a gotcha monster, then none are. If there are no baselines for a type of monster, no set expectations, then one can't break expectations with a gotcha type.</p><p> </p><p>I'm not against rock throwing ogres per se. I'm against players walking into any given encounter with a monster they've faced several times before, and them not being able to, ahead of time, predict the majority of expected abilities and limitations of that monster. If players can do that, then those expectations can be shattered (just not too often).</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5970319, member: 64209"] This seems like a difference in preferred style. It appears as though you prefer the encounter level to be the exciting moment, in watching a given combat develop with new things and such. I agree with you that an ogre skirmisher and kobold skirmisher will be different. That's the part I mention in the post above that 4e has monsters that are more different from one another than ever before. My preferred playstyle is one in which the players can learn about the world and then base expectations upon that learning, even (especially?) in combat. It may lead to less exciting combats, but perhaps there's an element of satisfaction and fulflilment that they were able to act smart on a more worldly level, rather than round to round. Dare I say, and please take this the gentlest way possible...that it may be more of a "roleplaying" way of addressing the problem, rather than a "tactical" way? (Not a dig on 4e there; that's an attempt to distinguish a difference in styles - styles that were present in 3e as well as 4e). Roleplaying isn't the best word there, but I'm struggling for a better one. "Simulationist?" "Narrativist?"... World exists independent of pcs? Gah...see? Struggling. Again, I think you and I are both aware of our predilictions, and neither of us is wrong in what we're shooting for...just that maybe we're shooting for different things (thrilling uncertainty versus perhaps mundane consistency). Yes, I do like gotcha monsters! I have no problem with them. For me it's about rates of usage. If every monster is a gotcha monster, then none are. If there are no baselines for a type of monster, no set expectations, then one can't break expectations with a gotcha type. I'm not against rock throwing ogres per se. I'm against players walking into any given encounter with a monster they've faced several times before, and them not being able to, ahead of time, predict the majority of expected abilities and limitations of that monster. If players can do that, then those expectations can be shattered (just not too often). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Working in the Game Mine
Top