Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Working in the Game Mine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5971442" data-attributes="member: 6696971"><p>I probably shouldn't respond because there are a considerable number of tangential and perhaps mutually exclusive ideas/theories going on in your post Tovec. But I guess I will. I have to admit, like Pemerton I too am uncertain what the thrust of your post is saying. It seems to be saying </p><p></p><p>1 - something about roles built into character classes in 4e narrowing the scope of PC capability? </p><p></p><p>2 - something about incoherency of Monster Design/Building capabilities in 4e versus the design framework of 3e...because there isn't a stock generic for each race upon which you can build an archetype (or the many archetypes listed in the various Monster Manuals/other sources don't address the various archetypes)?</p><p></p><p>3 - something about role overlap between classes and monsters being irksome in 4e?</p><p></p><p>In total, like Pemerton, I would ask if these positions are from experience or theory?</p><p></p><p>Regarding 1) I would say that almost class has a very effective sub-role (or multiples). I would say every defender is a defender/melee controller by nature. Further, some can be built to be more than serviceable single target damage dealers, multi-target damage dealers, or support/leaders. The classes each do have a default focus, but you can dilute that focus through the other various PC build resources (feats, theme, multi-classing, hybridizing, power swapping, paragon pathing out of your focus).</p><p></p><p>Regarding 2) I would say that for every single race I could find its generic analog that maps perfectly to my expectations of it from prior editions. I could go further and find all the archetypes required to more than adequately represent every angle (and then some) of its social system (from berserkers, to shaman, to scouts, to pack handlers, etc).</p><p></p><p>Regarding 3) there is a difference between PC roles and monster roles. Monster roles express a monster's tactics/physicality and this generally works as a more than reasonable proxy for their place in the world/their social system (or lackthereof). It is a design tool meant to facilitate ease of handling and clear, concise, coherent mapping to a DMs expectations of how this creature should "work" consistently in play.</p><p></p><p>3e handles all of these things differently (while merely intimating that some of these things exist rather than overtly expressing them)...but I wouldn't say that you can't do in 4e what you can do in 3e regarding these 3 things. Now if in there somewhere you are asserting that on the issue of ease of PC build matching favored archetypes without having to massage the mechanics slightly or re-skin...absolutely, I'll grant you that it is certainly easier to pull off in 3e.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5971442, member: 6696971"] I probably shouldn't respond because there are a considerable number of tangential and perhaps mutually exclusive ideas/theories going on in your post Tovec. But I guess I will. I have to admit, like Pemerton I too am uncertain what the thrust of your post is saying. It seems to be saying 1 - something about roles built into character classes in 4e narrowing the scope of PC capability? 2 - something about incoherency of Monster Design/Building capabilities in 4e versus the design framework of 3e...because there isn't a stock generic for each race upon which you can build an archetype (or the many archetypes listed in the various Monster Manuals/other sources don't address the various archetypes)? 3 - something about role overlap between classes and monsters being irksome in 4e? In total, like Pemerton, I would ask if these positions are from experience or theory? Regarding 1) I would say that almost class has a very effective sub-role (or multiples). I would say every defender is a defender/melee controller by nature. Further, some can be built to be more than serviceable single target damage dealers, multi-target damage dealers, or support/leaders. The classes each do have a default focus, but you can dilute that focus through the other various PC build resources (feats, theme, multi-classing, hybridizing, power swapping, paragon pathing out of your focus). Regarding 2) I would say that for every single race I could find its generic analog that maps perfectly to my expectations of it from prior editions. I could go further and find all the archetypes required to more than adequately represent every angle (and then some) of its social system (from berserkers, to shaman, to scouts, to pack handlers, etc). Regarding 3) there is a difference between PC roles and monster roles. Monster roles express a monster's tactics/physicality and this generally works as a more than reasonable proxy for their place in the world/their social system (or lackthereof). It is a design tool meant to facilitate ease of handling and clear, concise, coherent mapping to a DMs expectations of how this creature should "work" consistently in play. 3e handles all of these things differently (while merely intimating that some of these things exist rather than overtly expressing them)...but I wouldn't say that you can't do in 4e what you can do in 3e regarding these 3 things. Now if in there somewhere you are asserting that on the issue of ease of PC build matching favored archetypes without having to massage the mechanics slightly or re-skin...absolutely, I'll grant you that it is certainly easier to pull off in 3e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Working in the Game Mine
Top