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<blockquote data-quote="pemerton" data-source="post: 5972070" data-attributes="member: 42582"><p>Why does this matter? I mean, beyond being a set of mechanical devices for building monsters (occupying the same functional space as HD in classic D&D and level + role in 4e), what is it adding to the game? For example, I don't see how it answers any questions that might arise about the nature, or context, or backstory of the creature in the fiction.</p><p></p><p>D&D is no different in this respect. Every level up/down adds/subtracts 1 from defences, attack bonuses and damage, 1/2 from initiative, perception, skill and stat bonuses, and 6, 8 or 10 from hp (depending on role).</p><p></p><p>Why wouldn't you just build the monster you want? If you think it would be cool to have an Ogre that can do Goblin Tactics, just do it. It's almost certainly not going to break your game!</p><p></p><p>I still haven't really worked out what you think is at stake. Why can't you just decide what your unique skullcleaver looks like?</p><p></p><p>I guess my question is, helpful for what? What difference does it make to the content, accessibility or interest of the fiction?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5972070, member: 42582"] Why does this matter? I mean, beyond being a set of mechanical devices for building monsters (occupying the same functional space as HD in classic D&D and level + role in 4e), what is it adding to the game? For example, I don't see how it answers any questions that might arise about the nature, or context, or backstory of the creature in the fiction. D&D is no different in this respect. Every level up/down adds/subtracts 1 from defences, attack bonuses and damage, 1/2 from initiative, perception, skill and stat bonuses, and 6, 8 or 10 from hp (depending on role). Why wouldn't you just build the monster you want? If you think it would be cool to have an Ogre that can do Goblin Tactics, just do it. It's almost certainly not going to break your game! I still haven't really worked out what you think is at stake. Why can't you just decide what your unique skullcleaver looks like? I guess my question is, helpful for what? What difference does it make to the content, accessibility or interest of the fiction? [/QUOTE]
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