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Working Meta on Magic Items
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<blockquote data-quote="Destil" data-source="post: 5617626" data-attributes="member: 1980"><p>Actually, this would much less of an issue in 4E, where most PCs will want different types of items, anyway. In 3E you pretty much got everyone a Cloak of resistance, ring of deflection, amulet of natural armor et cetera because there were few comparable items. In 4E you can get the basics covered by a much wider variety of item, so I doubt it would be that important. You'd expect something more like a fighter with a cloak of the walking wounded, a wizard with a broach of shielding, a ranger with a cloak of survival et cetera.</p><p></p><p>Even if you keep it, I'd suggest not restricting commons this way (if you use rarity).</p><p></p><p>Simple solution is just to have them either make items themselves or commission someone with the Make Magic Item ritual on a per-item basis.</p></blockquote><p></p>
[QUOTE="Destil, post: 5617626, member: 1980"] Actually, this would much less of an issue in 4E, where most PCs will want different types of items, anyway. In 3E you pretty much got everyone a Cloak of resistance, ring of deflection, amulet of natural armor et cetera because there were few comparable items. In 4E you can get the basics covered by a much wider variety of item, so I doubt it would be that important. You'd expect something more like a fighter with a cloak of the walking wounded, a wizard with a broach of shielding, a ranger with a cloak of survival et cetera. Even if you keep it, I'd suggest not restricting commons this way (if you use rarity). Simple solution is just to have them either make items themselves or commission someone with the Make Magic Item ritual on a per-item basis. [/QUOTE]
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