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Working Meta on Magic Items
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<blockquote data-quote="wlmartin" data-source="post: 5619350" data-attributes="member: 6679380"><p>This is one of the hardest things DM's deal with when building a Campaign.</p><p>Most of the corebooks assume you have a setting similar to FR where the sale of Magic Items isnt uncommon as it should be.</p><p></p><p>If magic items are rare in your campaign then since D&D 4e is designed to challenge compare your PCs versus the Monsters assuming they have equivilant magic items, you have to compensate with boons and other non-magic rewards. (such is the case in Dark Sun where magical items are reduced so the DM is encourage to give the players enhancements instead of magic items)</p><p></p><p>If magic items are common in your campaign then it must be assumed that the economy is built to handle this level of rarity and whilst there wouldnt be a Magical Item shop in every flea bitten town (just like there wouldn't be a 10ct. diamond jewelers in every small village in our world) it should be accepted that if they travel to a big enough town, they will find someone to trade in magic items.</p><p></p><p>That being said, if all of your adventures revolve around a Dungeon near a small village that your Characters have been adventuring in for 5 levels, it is not unfair to assume that they arent the only ones adventuring down there and perhaps an NPC saw the opportunity to setup a shop to deal in magic items.</p><p></p><p></p><p><strong>Summary</strong> : If your Campaign has Magic Items in it, chances are there are going to be people who trade in them and all you need to do is determine how many people are coming and going through the trade center (village, town, city etc) with magic items to figure out if someone has cottoned on to making some money and voila, you have a shop.</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5619350, member: 6679380"] This is one of the hardest things DM's deal with when building a Campaign. Most of the corebooks assume you have a setting similar to FR where the sale of Magic Items isnt uncommon as it should be. If magic items are rare in your campaign then since D&D 4e is designed to challenge compare your PCs versus the Monsters assuming they have equivilant magic items, you have to compensate with boons and other non-magic rewards. (such is the case in Dark Sun where magical items are reduced so the DM is encourage to give the players enhancements instead of magic items) If magic items are common in your campaign then it must be assumed that the economy is built to handle this level of rarity and whilst there wouldnt be a Magical Item shop in every flea bitten town (just like there wouldn't be a 10ct. diamond jewelers in every small village in our world) it should be accepted that if they travel to a big enough town, they will find someone to trade in magic items. That being said, if all of your adventures revolve around a Dungeon near a small village that your Characters have been adventuring in for 5 levels, it is not unfair to assume that they arent the only ones adventuring down there and perhaps an NPC saw the opportunity to setup a shop to deal in magic items. [B]Summary[/B] : If your Campaign has Magic Items in it, chances are there are going to be people who trade in them and all you need to do is determine how many people are coming and going through the trade center (village, town, city etc) with magic items to figure out if someone has cottoned on to making some money and voila, you have a shop. [/QUOTE]
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