Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Working on a bad guy - Necromancer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grogg of the North" data-source="post: 7019142" data-attributes="member: 6682960"><p>10th level Lawful Evil Cleric of Nerull</p><p></p><p>STATS:</p><p>(Assuming Elite Array)</p><p></p><p>STR 13 -> 14 (at 8th, unless you take this villain to 12th. Then you should bump wisdom two more times instead.)</p><p>DEX 8</p><p>CON 12 </p><p>INT 10</p><p>WIS 15 -> 16 (at 4th) </p><p>CHA 14 </p><p></p><p>Take Death and Trickery for your Domains. Death for "I'm a necromancer!" reasons. Trickery because I like it better than Evil Domain. Plus this will help your villain bluff the PCs. </p><p></p><p><strong>Feats:</strong></p><p>1 Extra Turning - More rebuke attempts!</p><p>H Martial Weapon Proficiency (Scythe) - It's your deities favored weapon! Plus NECROMANCER!</p><p>3 Improved Turning - Helps Rebuke</p><p>6 Skill Focus (Concentration) - To make sure you make that check!</p><p>9 Improved Initiative - To not go last.</p><p>12(?) Open - Can you use leadership to give your villain a big bad undead cohort? If you can go outside the PHB, look at Libris Mortis. There are some good feats for creating undead (the corpsecrafter chain) and since you're going to evil take a look at the Tomb Tainted Soul feat chain. Being able to heal with your spontaneous inflicts is great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Otherwise pick something that strikes your fancy.</p><p></p><p><strong>Skills:</strong></p><p>You're going to want to max Knowledge (Religion) and Concentration. Spellcraft is important. So is Bluff. Since it's an NPC, I'd go for Bluff over Spellcraft. </p><p></p><p>As a necromancer, you'll have access to Animate Dead and if you go above 10th level you'll have access to Create Undead. Use Rebuke Undead to gain control of any undead you can. At level 10 you're probably looking at ghouls, wights and shadows. Unfortunately, a ghoul or a wight is not going to be much threat against a level 10 party but they can keep the raiding bandits, orcs and goblins away. Shadows are going to be your big threats against nasty monsters or anything PC related. Wights and Shadows can create spawn and control them. Rebuke the Wights and Shadows and let them take care of their spawn. Also skeletons. Everyone loves some skellies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That being said, make sure you can get your manor/temple desecrated and any key areas unhallowed as well. If you go up to 11th or 12th level, Forbiddance is going to be your friend. For spell selection, be sure to keep a few prepared cure spells for yourself. Libris Mortis has some Summon Undead X spells to keep in mind.</p><p></p><p>I went with LE since you are the legitimate ruler of the area. You may be using the townsfolk as livestock but its all for their own good. </p><p></p><p></p><p></p><p>I would try to make that quote how this necromancer thinks. Yes, I am feeding people to my undead but, it keeps the valley safe. Heck, maybe you go so far as casting spells for your townsfolk to keep them happy. Things like Create Food and Water. And if an ogre happens to wander into the village, then you and some undead show up to deal with it. </p><p></p><p>Gear wise, the only thing that will help you with your undead is the Phylactery of Undead Turning. However, it would cost the majority of your gear budget and the item states it helps with turning undead not rebuking. I don't see why it can't help with rebuking but I just figured I'd point that out. </p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 7019142, member: 6682960"] 10th level Lawful Evil Cleric of Nerull STATS: (Assuming Elite Array) STR 13 -> 14 (at 8th, unless you take this villain to 12th. Then you should bump wisdom two more times instead.) DEX 8 CON 12 INT 10 WIS 15 -> 16 (at 4th) CHA 14 Take Death and Trickery for your Domains. Death for "I'm a necromancer!" reasons. Trickery because I like it better than Evil Domain. Plus this will help your villain bluff the PCs. [B]Feats:[/B] 1 Extra Turning - More rebuke attempts! H Martial Weapon Proficiency (Scythe) - It's your deities favored weapon! Plus NECROMANCER! 3 Improved Turning - Helps Rebuke 6 Skill Focus (Concentration) - To make sure you make that check! 9 Improved Initiative - To not go last. 12(?) Open - Can you use leadership to give your villain a big bad undead cohort? If you can go outside the PHB, look at Libris Mortis. There are some good feats for creating undead (the corpsecrafter chain) and since you're going to evil take a look at the Tomb Tainted Soul feat chain. Being able to heal with your spontaneous inflicts is great. :) Otherwise pick something that strikes your fancy. [B]Skills:[/B] You're going to want to max Knowledge (Religion) and Concentration. Spellcraft is important. So is Bluff. Since it's an NPC, I'd go for Bluff over Spellcraft. As a necromancer, you'll have access to Animate Dead and if you go above 10th level you'll have access to Create Undead. Use Rebuke Undead to gain control of any undead you can. At level 10 you're probably looking at ghouls, wights and shadows. Unfortunately, a ghoul or a wight is not going to be much threat against a level 10 party but they can keep the raiding bandits, orcs and goblins away. Shadows are going to be your big threats against nasty monsters or anything PC related. Wights and Shadows can create spawn and control them. Rebuke the Wights and Shadows and let them take care of their spawn. Also skeletons. Everyone loves some skellies. :) That being said, make sure you can get your manor/temple desecrated and any key areas unhallowed as well. If you go up to 11th or 12th level, Forbiddance is going to be your friend. For spell selection, be sure to keep a few prepared cure spells for yourself. Libris Mortis has some Summon Undead X spells to keep in mind. I went with LE since you are the legitimate ruler of the area. You may be using the townsfolk as livestock but its all for their own good. I would try to make that quote how this necromancer thinks. Yes, I am feeding people to my undead but, it keeps the valley safe. Heck, maybe you go so far as casting spells for your townsfolk to keep them happy. Things like Create Food and Water. And if an ogre happens to wander into the village, then you and some undead show up to deal with it. Gear wise, the only thing that will help you with your undead is the Phylactery of Undead Turning. However, it would cost the majority of your gear budget and the item states it helps with turning undead not rebuking. I don't see why it can't help with rebuking but I just figured I'd point that out. Hope that helps! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Working on a bad guy - Necromancer
Top