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<blockquote data-quote="Dremmen" data-source="post: 2386334" data-attributes="member: 30977"><p>Actually Ranger, I was wrestling with an idea along those lines. I'm in the middle of reading (well, listening) to the Game of Thrones series, which involves some large scale combat the likes could not be easily copied in D&D, mini rules or no since it involves thousands and thousands. Minis would have to stand for literally 100s of men each to scale things right and the end result would be clunky. However, a system of mass combat done mostly on paper, with a few rolls, modified appropriately for unit types and commanders and conditions, etc, would be a better way to RPG a kingdom in strife. And where your idea comes in Ranger is that cities would have a ranking based largely on defenses and garrison, and this number would be used in its defense as well as to get a general idea for how tough a city would be to crack. The city ranking would change as you sent men to garrison it, or took men to bolster troops.</p><p> </p><p>But I digress from my original topic. If anyone does know of rules for mass combat drop a line. Risk, as fine a game as it is, is decided too much by the die roll, but the idea of quick mass combat is attractive.</p></blockquote><p></p>
[QUOTE="Dremmen, post: 2386334, member: 30977"] Actually Ranger, I was wrestling with an idea along those lines. I'm in the middle of reading (well, listening) to the Game of Thrones series, which involves some large scale combat the likes could not be easily copied in D&D, mini rules or no since it involves thousands and thousands. Minis would have to stand for literally 100s of men each to scale things right and the end result would be clunky. However, a system of mass combat done mostly on paper, with a few rolls, modified appropriately for unit types and commanders and conditions, etc, would be a better way to RPG a kingdom in strife. And where your idea comes in Ranger is that cities would have a ranking based largely on defenses and garrison, and this number would be used in its defense as well as to get a general idea for how tough a city would be to crack. The city ranking would change as you sent men to garrison it, or took men to bolster troops. But I digress from my original topic. If anyone does know of rules for mass combat drop a line. Risk, as fine a game as it is, is decided too much by the die roll, but the idea of quick mass combat is attractive. [/QUOTE]
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