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Working on a class to match a character concept
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<blockquote data-quote="Celebrim" data-source="post: 3967675" data-attributes="member: 4937"><p>Any class with access to one or more knowledge skills as class skills.</p><p></p><p>That reply is half tongue in cheek, but only half. I find it strange that you need a class to play an older, absent-minded, lorewise character. You can be a fighter who is an older, absent-minded, lorewise, shrewd character and I'm sure that you can think of or find examples of grand-fatherly warrior mentors in literature - even ones that first try to solve problems with thier wits rather than thier martial prowess.</p><p></p><p>A character's class is about what he does, not about who he is. It is not meant to be a constraint on personality, appearance, age, or any other personal attribute. If it becomes that, you end up with a steady stream of cloned sterotypes, and that's boring.</p><p></p><p>Even alignment is not as severe of a constraint on personality as you seem to be taking class to be. Even a lawful good character can be short-tempered, or amorous, or greedy, or possess any number of other character flaws, and a chaotic evil person can have various virtues. They differ in how they express these characteristics, and most importantly in how they react under pressure (or the lack of it).</p><p></p><p>As for your class, speaking as a DM, be careful not to pigeon yourself too much in the role of 'the skill guy' or 'the expert'. Most D&D games are eventually in some form about combat, and D&D skills have for the most part little combat impact. If you play a class with little magical ability, little combat skill, and little ability to impact combat you are putting I think a rather unfair burden on your DM and your fellow players to pick up your slack. Whatever you choose, make sure you discuss the potential pitfalls of your character concept with your DM. If he's going to run a problem solving/diplomacy/detective style game (not typical for the game system, but I've seen it done), then you'll be fine. (There is a reason why your sort of character concept is more often seen in Call of Cthulu games, and would be easier to pull of in D20 modern.) If he's thinking more dungeon crawls, either straight up or in disguise, playing a non-magical, non-combat skill character is going to adversely affect play.</p><p></p><p>So think about whether you can play the same character with a slightly different skill set.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3967675, member: 4937"] Any class with access to one or more knowledge skills as class skills. That reply is half tongue in cheek, but only half. I find it strange that you need a class to play an older, absent-minded, lorewise character. You can be a fighter who is an older, absent-minded, lorewise, shrewd character and I'm sure that you can think of or find examples of grand-fatherly warrior mentors in literature - even ones that first try to solve problems with thier wits rather than thier martial prowess. A character's class is about what he does, not about who he is. It is not meant to be a constraint on personality, appearance, age, or any other personal attribute. If it becomes that, you end up with a steady stream of cloned sterotypes, and that's boring. Even alignment is not as severe of a constraint on personality as you seem to be taking class to be. Even a lawful good character can be short-tempered, or amorous, or greedy, or possess any number of other character flaws, and a chaotic evil person can have various virtues. They differ in how they express these characteristics, and most importantly in how they react under pressure (or the lack of it). As for your class, speaking as a DM, be careful not to pigeon yourself too much in the role of 'the skill guy' or 'the expert'. Most D&D games are eventually in some form about combat, and D&D skills have for the most part little combat impact. If you play a class with little magical ability, little combat skill, and little ability to impact combat you are putting I think a rather unfair burden on your DM and your fellow players to pick up your slack. Whatever you choose, make sure you discuss the potential pitfalls of your character concept with your DM. If he's going to run a problem solving/diplomacy/detective style game (not typical for the game system, but I've seen it done), then you'll be fine. (There is a reason why your sort of character concept is more often seen in Call of Cthulu games, and would be easier to pull of in D20 modern.) If he's thinking more dungeon crawls, either straight up or in disguise, playing a non-magical, non-combat skill character is going to adversely affect play. So think about whether you can play the same character with a slightly different skill set. [/QUOTE]
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