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Working on a new base class (ToB, Bo9S style)
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<blockquote data-quote="Zachariah" data-source="post: 3677305" data-attributes="member: 51048"><p>Hey guys,</p><p></p><p>Currently im working on a new base class (actually 2 BC and 1 PrC, more about those in the future) for one of the players who will be playing in my soon to start campaign. </p><p>The class is called the Master of Blades, which might change because its a bit of a cheap name. Anyway, back to the point. About the theme of the class first. The Master of Blades is all about mastery of two-sword fighting, about perfect balance and synchronization between his swords and himself. As a monk pursues personal perfection, the Master of Blades pursues the perfection of two weapon fighting. The class can be seen as a monk who changes his ideal of perfection, or something in that direction.</p><p></p><p>Ok, now I am working on implementing these ideas into a balanced base class. But before that I would like to note that I am new to DM'ing, and don’t have allot of experience in actually playing the game either. Although I did studied a lot of the D&D books extensively, since that’s the only thing I can go on, relativating with written material. You might say, why don’t you start of going with the core stuff or something. But I really like making my own things. The reason that I post this is that I found these forums very helpful, insightful and rich on experienced D&D players. So, in short, for advice ^^</p><p></p><p>The Master of Blades. First ill go over the basics: </p><p></p><p>HD: d8 or d10. < not sure yet, any advice is appreciated</p><p>BAB: Full (Fighter)</p><p>Saves: Having a hard time on this one as well. The class is about mental discipline, and agility. So that would put it to High Fort and Will. Plus maybe the battle clarity (Ex) level 3 ability of the Warblade, but based on wisdom. Any constructed opinion on this is welcome.</p><p>Alignment: Any Lawful.</p><p>Skills: As monk.</p><p>Weapon and Armor Proficiency: Only with swords. No armor. </p><p>Maneavers known/prepared is same as warblade.</p><p></p><p>Special (so far):</p><p>He may use a one handed sword in his offhand without the extra -2 attack penalty on offhand.</p><p>He starts with two weapon focus and two weapon block feats (ability called Synchronized sword style). At level 6, 11 and 16 this increases by one step each.</p><p>As noted before, Battle Clarity at lvl 3, Deflect Arrows on lvl 5.</p><p>Stance Mastery on level 20.</p><p></p><p>___________</p><p>The Master of Blades makes use of Martial Disciplines (Blade magic). He gains access to two of the following three disciplines, which two depends on his alignment:</p><p>Cleansing Swords (Good) < Is most like Devoted Spirit</p><p>Balanced Blades (Any) < Is most like Diamond Mind, has some enhanced blade strikes and </p><p> Law effects.</p><p>Cursed Fangs (Evil) < Somewhere between Tiger Claw and Shadow Hand</p><p>A neutral MoB chooses in the beginning if he will go with Cleansing Swords or Cursed Fangs.</p><p></p><p>Some of the martial maneuvers I made of which I have a hard time deciding the maneuver level, please give your opinion on what level they should be, or if they are to overpowered, suggestions for changes are more than welcome.</p><p></p><p>True strike – Strike – Balanced Blades</p><p>As the ability, a +20 on a roll. I currently have it on rank 2.</p><p></p><p>Bloodsoaker – stance – Cursed Fangs</p><p>Each time you deal damage during a turn, you get a +1 vile bonus damage on attacks that lasts until the end of the encounter, or you leave this stance. It can trigger multiple times and its effects stack. Currently on rank 1.</p><p></p><p>Darksoul Fang – Strike – Cursed Fangs</p><p>As part of this maneuver you make a ranged touch attack. If it hits, your opponent takes 8d6 points of damage. In addition, he must make a successful Will save ( DC 17 + your Wis modifier) or be shaken for 1d4 rounds. This maneuver is a supernatural ability. I currently have it on rank 7.</p><p></p><p>Blade of Overpowering Evil – Strike – Cursed Fangs</p><p>If your target is non-evil, you gain a +8 bonus on your attack. If this attack hits, it deals an extra 6d8 points of damage and you become under the effect of the Unholy Aura spell for one round, the aura effects only you. In addition, the target must make a successful Fortitude save ( DC 18 + your Wis modifier) or be knocked prone. I currently have it on rank 8.</p><p></p><p>Equilibrium – Stance – Balanced Blades</p><p>Whenever you use one of your strikes you may make an offhand attack with your highest attack modifier. You may choose in what order you do the normal attack and the strike, but you must do so before rolling. I currently have it on rank 5.</p><p></p><p>_________</p><p>Well thats it so far. Im going to run an evil campaign so thats why im working on finishing the neutral/evil side first. So anyone some feedback?</p><p></p><p>Gratz,</p><p>Zack</p></blockquote><p></p>
[QUOTE="Zachariah, post: 3677305, member: 51048"] Hey guys, Currently im working on a new base class (actually 2 BC and 1 PrC, more about those in the future) for one of the players who will be playing in my soon to start campaign. The class is called the Master of Blades, which might change because its a bit of a cheap name. Anyway, back to the point. About the theme of the class first. The Master of Blades is all about mastery of two-sword fighting, about perfect balance and synchronization between his swords and himself. As a monk pursues personal perfection, the Master of Blades pursues the perfection of two weapon fighting. The class can be seen as a monk who changes his ideal of perfection, or something in that direction. Ok, now I am working on implementing these ideas into a balanced base class. But before that I would like to note that I am new to DM'ing, and don’t have allot of experience in actually playing the game either. Although I did studied a lot of the D&D books extensively, since that’s the only thing I can go on, relativating with written material. You might say, why don’t you start of going with the core stuff or something. But I really like making my own things. The reason that I post this is that I found these forums very helpful, insightful and rich on experienced D&D players. So, in short, for advice ^^ The Master of Blades. First ill go over the basics: HD: d8 or d10. < not sure yet, any advice is appreciated BAB: Full (Fighter) Saves: Having a hard time on this one as well. The class is about mental discipline, and agility. So that would put it to High Fort and Will. Plus maybe the battle clarity (Ex) level 3 ability of the Warblade, but based on wisdom. Any constructed opinion on this is welcome. Alignment: Any Lawful. Skills: As monk. Weapon and Armor Proficiency: Only with swords. No armor. Maneavers known/prepared is same as warblade. Special (so far): He may use a one handed sword in his offhand without the extra -2 attack penalty on offhand. He starts with two weapon focus and two weapon block feats (ability called Synchronized sword style). At level 6, 11 and 16 this increases by one step each. As noted before, Battle Clarity at lvl 3, Deflect Arrows on lvl 5. Stance Mastery on level 20. ___________ The Master of Blades makes use of Martial Disciplines (Blade magic). He gains access to two of the following three disciplines, which two depends on his alignment: Cleansing Swords (Good) < Is most like Devoted Spirit Balanced Blades (Any) < Is most like Diamond Mind, has some enhanced blade strikes and Law effects. Cursed Fangs (Evil) < Somewhere between Tiger Claw and Shadow Hand A neutral MoB chooses in the beginning if he will go with Cleansing Swords or Cursed Fangs. Some of the martial maneuvers I made of which I have a hard time deciding the maneuver level, please give your opinion on what level they should be, or if they are to overpowered, suggestions for changes are more than welcome. True strike – Strike – Balanced Blades As the ability, a +20 on a roll. I currently have it on rank 2. Bloodsoaker – stance – Cursed Fangs Each time you deal damage during a turn, you get a +1 vile bonus damage on attacks that lasts until the end of the encounter, or you leave this stance. It can trigger multiple times and its effects stack. Currently on rank 1. Darksoul Fang – Strike – Cursed Fangs As part of this maneuver you make a ranged touch attack. If it hits, your opponent takes 8d6 points of damage. In addition, he must make a successful Will save ( DC 17 + your Wis modifier) or be shaken for 1d4 rounds. This maneuver is a supernatural ability. I currently have it on rank 7. Blade of Overpowering Evil – Strike – Cursed Fangs If your target is non-evil, you gain a +8 bonus on your attack. If this attack hits, it deals an extra 6d8 points of damage and you become under the effect of the Unholy Aura spell for one round, the aura effects only you. In addition, the target must make a successful Fortitude save ( DC 18 + your Wis modifier) or be knocked prone. I currently have it on rank 8. Equilibrium – Stance – Balanced Blades Whenever you use one of your strikes you may make an offhand attack with your highest attack modifier. You may choose in what order you do the normal attack and the strike, but you must do so before rolling. I currently have it on rank 5. _________ Well thats it so far. Im going to run an evil campaign so thats why im working on finishing the neutral/evil side first. So anyone some feedback? Gratz, Zack [/QUOTE]
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