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Working on a new open world city "sandbox" adventure! What would entice you to buy it?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9034345" data-attributes="member: 11760"><p>Generators. Lots and lots of generators.</p><p></p><p>Don't make me think up a name on the fly and expect it to fit into the world. That damned NPC that the players insist on interacting with might well be someone I'm stuck using for six years and, as The Adventure Zone showed us, you don't want that NPC to be named something dumb like "Barry Bluejeans."</p><p></p><p>I would rather have generators than actual hardcore detail. I don't want to be required to remember the name of the miller's eldest daughter on King Street. If it ever comes up, let me roll it on the spot and make a note.</p><p></p><p>Make the rest of the book full of stuff that's actionable and useful in games. </p><p></p><p>And lordy, make it well organized. Use Ptolus as your north star here, rather than the indifferently organized WotC books. If I can easily find what I'm looking for in a 600 page copy of Ptolus mid-game (and I can), think of how convenient a book half that size will be to use, when organized in a similar fashion.</p><p></p><p>Lots of reusable maps: This is what a sample shop's layout is, here's what a typical tavern looks like, here's some sewers maps, here's a thieves guild, etc.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9034345, member: 11760"] Generators. Lots and lots of generators. Don't make me think up a name on the fly and expect it to fit into the world. That damned NPC that the players insist on interacting with might well be someone I'm stuck using for six years and, as The Adventure Zone showed us, you don't want that NPC to be named something dumb like "Barry Bluejeans." I would rather have generators than actual hardcore detail. I don't want to be required to remember the name of the miller's eldest daughter on King Street. If it ever comes up, let me roll it on the spot and make a note. Make the rest of the book full of stuff that's actionable and useful in games. And lordy, make it well organized. Use Ptolus as your north star here, rather than the indifferently organized WotC books. If I can easily find what I'm looking for in a 600 page copy of Ptolus mid-game (and I can), think of how convenient a book half that size will be to use, when organized in a similar fashion. Lots of reusable maps: This is what a sample shop's layout is, here's what a typical tavern looks like, here's some sewers maps, here's a thieves guild, etc. [/QUOTE]
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Working on a new open world city "sandbox" adventure! What would entice you to buy it?
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