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Working on a new setting project - Kaidan 2.0
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<blockquote data-quote="gamerprinter" data-source="post: 7394336" data-attributes="member: 50895"><p>This is not an ad, rather just a project I'm starting to create, and just having discussion about it.</p><p></p><p>For those of you who know me, I published the <strong>Kaidan setting of Japanese Horror (PFRPG)</strong> as an imprint under Rite Publishing, in addition to being a pro freelance cartographer. However, I had a special deal with Steven Russell (rest in peace) of Rite Publishing for it. Rite Publishing was the publisher, though I own the IP, and share copyright with Rite Publishing, and was the creator, developer and project manager, but I had a team of freelance author/designer, illustrators, editors working on it. We released 15 book, with the GMs Setting Guide published in June 2017, and the Player's Guide December 2017, though there may be some follow up products - it's near it's end.</p><p></p><p>Since I'm a small publisher now, mostly doing Starfinder compatible stuff - got a free one-shot module I wrote called <strong>Rude Awakening</strong>, <strong>Dead in Space</strong> - a series of one-shot space horror mods by T. H. Gulliver, and just released a 174 page (80 pages of art and deck plans) <strong>Starships, Stations and Salvage Guide</strong> by Edward Moyer, as an optional rules supplement for Starfinder. I do have a couple smaller products on the way - a <em>Vehicle Guide</em> and a <em>Mecha Guide</em>, as well as a followup to Dead in Space by the same author, <strong>Chains of Purgatory</strong>... </p><p></p><p>My next big project, I'll be the author, with Ed as my primary designer. Since I own Kaidan IP, I'm going to publish the <strong>Kaidan Interstellar Empire of Japanese Horror</strong> for Starfinder, so feudal Japan crossed with dark space opera, (or Kaidan 2000 years later). Tentative release scheduled for Halloween 2018.</p><p></p><p>So while I'm doing a direct conversion of Kaidan the dark fantasy setting to Kaidan the space horror setting, there is going to be new content, aside from needing to tech things up pretty heavily. I want to include some aspects of cyberpunk, use MegaCorps owned by the great samurai houses of Kaidan, each with private military samurai, covert operative ninja (some as conversions of PF classes, some as themes and archetypes). Adding a few more player character races, than the Kaidan original, each getting their own planet or moon across several star systems governed by the Empire/Shogunate. Samurai carry both a traditional katana, and a powered monofilament katana for fighting in and against powered armor opponents. Formal dress, even in corporate situations is the traditional kimono, or "shirt and pants" kimono samurai wore. Every one in society generally wears traditional Japanese garb, so feels very much like feudal Japan. The capital city will be what you might imagine a futuristic Tokyo would be - a juxtaposition of traditional castles, temples, shrines, parks and oddly shaped skyscrapers, sky-elevators, starports. However, the countryside will look more tradition - though tech exists: buried underground, inside traditional buildings, or inside beams, floors, the structure of common buildings with full future accommodations. Imagining traditional folding fans as video cell phones/IPads as well as a way to cool yourself.</p><p></p><p>I've already started gathering art. Interestingly, I paid for a lot of the original Kaidan art, much of it was never published - we never did a Kaidan bestiary. I got other pieces that just didn't have a good place to go in the Kaidan products so were never used - that saves me from having to procure them, and most of it is pretty awesome work. I've got a several of my own vector illustrations, I did for Way of the Samurai (PFRPG), which I'll definitely use again - though all of it is traditional rather than space opera, so I'll need to create a few pieces, and maybe find a few additional pieces before I'm done. I did pay a low, but still kind of expensive price for an awesome piece I intend to use as cover art, though since it was from the artist's personal gallery of work, rather than a custom piece I could no way afford, the characters placed in his illustrations are self portraits, and he's Italian (Alessandro Botti), so the guy in the samurai outfit doesn't look Asian - but for the price I got it for, and for it's awesome quality and perfect fit, I'm glad I got it. Aside from more than dozen maps I'll include, my art is pretty much covered - a very expensive part of publishing requirements out of the way, with a now empty art budget.</p><p></p><p>Anyway, I'll a couple of posts below some specifics I have in mind for different aspects of this new project. I'll appreciate any feedback or suggestions you might have.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7394336, member: 50895"] This is not an ad, rather just a project I'm starting to create, and just having discussion about it. For those of you who know me, I published the [B]Kaidan setting of Japanese Horror (PFRPG)[/B] as an imprint under Rite Publishing, in addition to being a pro freelance cartographer. However, I had a special deal with Steven Russell (rest in peace) of Rite Publishing for it. Rite Publishing was the publisher, though I own the IP, and share copyright with Rite Publishing, and was the creator, developer and project manager, but I had a team of freelance author/designer, illustrators, editors working on it. We released 15 book, with the GMs Setting Guide published in June 2017, and the Player's Guide December 2017, though there may be some follow up products - it's near it's end. Since I'm a small publisher now, mostly doing Starfinder compatible stuff - got a free one-shot module I wrote called [B]Rude Awakening[/B], [B]Dead in Space[/B] - a series of one-shot space horror mods by T. H. Gulliver, and just released a 174 page (80 pages of art and deck plans) [B]Starships, Stations and Salvage Guide[/B] by Edward Moyer, as an optional rules supplement for Starfinder. I do have a couple smaller products on the way - a [I]Vehicle Guide[/I] and a [I]Mecha Guide[/I], as well as a followup to Dead in Space by the same author, [B]Chains of Purgatory[/B]... My next big project, I'll be the author, with Ed as my primary designer. Since I own Kaidan IP, I'm going to publish the [B]Kaidan Interstellar Empire of Japanese Horror[/B] for Starfinder, so feudal Japan crossed with dark space opera, (or Kaidan 2000 years later). Tentative release scheduled for Halloween 2018. So while I'm doing a direct conversion of Kaidan the dark fantasy setting to Kaidan the space horror setting, there is going to be new content, aside from needing to tech things up pretty heavily. I want to include some aspects of cyberpunk, use MegaCorps owned by the great samurai houses of Kaidan, each with private military samurai, covert operative ninja (some as conversions of PF classes, some as themes and archetypes). Adding a few more player character races, than the Kaidan original, each getting their own planet or moon across several star systems governed by the Empire/Shogunate. Samurai carry both a traditional katana, and a powered monofilament katana for fighting in and against powered armor opponents. Formal dress, even in corporate situations is the traditional kimono, or "shirt and pants" kimono samurai wore. Every one in society generally wears traditional Japanese garb, so feels very much like feudal Japan. The capital city will be what you might imagine a futuristic Tokyo would be - a juxtaposition of traditional castles, temples, shrines, parks and oddly shaped skyscrapers, sky-elevators, starports. However, the countryside will look more tradition - though tech exists: buried underground, inside traditional buildings, or inside beams, floors, the structure of common buildings with full future accommodations. Imagining traditional folding fans as video cell phones/IPads as well as a way to cool yourself. I've already started gathering art. Interestingly, I paid for a lot of the original Kaidan art, much of it was never published - we never did a Kaidan bestiary. I got other pieces that just didn't have a good place to go in the Kaidan products so were never used - that saves me from having to procure them, and most of it is pretty awesome work. I've got a several of my own vector illustrations, I did for Way of the Samurai (PFRPG), which I'll definitely use again - though all of it is traditional rather than space opera, so I'll need to create a few pieces, and maybe find a few additional pieces before I'm done. I did pay a low, but still kind of expensive price for an awesome piece I intend to use as cover art, though since it was from the artist's personal gallery of work, rather than a custom piece I could no way afford, the characters placed in his illustrations are self portraits, and he's Italian (Alessandro Botti), so the guy in the samurai outfit doesn't look Asian - but for the price I got it for, and for it's awesome quality and perfect fit, I'm glad I got it. Aside from more than dozen maps I'll include, my art is pretty much covered - a very expensive part of publishing requirements out of the way, with a now empty art budget. Anyway, I'll a couple of posts below some specifics I have in mind for different aspects of this new project. I'll appreciate any feedback or suggestions you might have. [/QUOTE]
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