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Working on a new setting project - Kaidan 2.0
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<blockquote data-quote="gamerprinter" data-source="post: 7396140" data-attributes="member: 50895"><p>So after some discussion on other boards, it looks like I'm going to need to create a one-shot or extended adventure to be released simultaneously with the release of the Kaidan Core Rulebook, so GMs have something to run right away with the new rules. So I'm doing an extended update of a one-shot module I wrote for the original Kaidan, called Haiku of Horror: Autumn Moon Bath House. Now a Japanese bath house is more than a public bath, it's the consummate fantasy tavern of a Japan analog. It features a public bath on the first floor, with a restaurant on the second, a tavern or nightclub/gambling casino on the next and a inn above that. So rather than creating a Kaidan bath house location. I've decided to make this a station-sized (colossal+1) luxury liner as kind of a red light district resort ship for nefarious entertainments... I'm using the new rules options from my recently released <strong>Starships, Stations and Salvage Guide</strong> for Starfinder, written by Edward Moyer.</p><p></p><p><strong>Autumn Moon Tier 27 </strong></p><p>Floating World class station-sized entertainment luxury liner </p><p><strong>Speed</strong> 4 (6); <strong>Maneuverability</strong> poor (-5 Piloting, turn 2); <strong>Drift</strong> 1 </p><p><strong>AC</strong> 20; <strong>TL</strong> 25 </p><p><strong>HP</strong> 600 (increment 30);<strong> DT</strong> 30; <strong>CT</strong> 120 </p><p><strong>Shields</strong> heavy 480 (forward 120, port 120, starboard 120, aft 120) </p><p><strong>Attack (Forward)</strong> Gravity cannon (2d6 x10); hellfire torpedo launcher (2d20 x 10; limit 5) </p><p><strong>Attack (Port)</strong> Plasma cannon (5d12); heavy plasma torpedo launcher (5d10) x2 </p><p><strong>Attack (Starboard)</strong> Plasma cannon (5d12); heavy plasma torpedo launcher (5d10) x2 </p><p><strong>Attack (Aft)</strong> Persistent particle beam (10d6) x2 </p><p><strong>Power Core</strong> Gateway Ultra x7 (3,500 PCU), Nova Heavy (200 PCU); <strong>Drift Engine</strong> Signal Basic; <strong>Systems</strong> mk 4 plastic armor; mk 5 trinode computer; mk 10 defenses; crew quarters (luxury); c4 thrusters; <strong>Expansion Bays</strong> Escape Deck Colossal Bay (2000 pods); Hotel Deck Colossal Bay (100 luxury suites, 250 standard); Mass Entertainment Block Colossal Bay (public baths, fine dining, restaurant/kabuki theater, nightclub/casino, garden shrine, shops, black market place, fast food stands); standard bays brig/police station, exterior docking ring x4, memorial hall Daoist temple, maneuvering veneer minor pods, power core housing, shield augmentation bay x2, shuttle bay, sick bay, science lab, tech bay </p><p><strong>Modifiers</strong> +8 Piloting, +13 Gunnery, +5 x3 Computers; <strong>Complement</strong> 1000; <strong>Guest Complement</strong> 350</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7396140, member: 50895"] So after some discussion on other boards, it looks like I'm going to need to create a one-shot or extended adventure to be released simultaneously with the release of the Kaidan Core Rulebook, so GMs have something to run right away with the new rules. So I'm doing an extended update of a one-shot module I wrote for the original Kaidan, called Haiku of Horror: Autumn Moon Bath House. Now a Japanese bath house is more than a public bath, it's the consummate fantasy tavern of a Japan analog. It features a public bath on the first floor, with a restaurant on the second, a tavern or nightclub/gambling casino on the next and a inn above that. So rather than creating a Kaidan bath house location. I've decided to make this a station-sized (colossal+1) luxury liner as kind of a red light district resort ship for nefarious entertainments... I'm using the new rules options from my recently released [B]Starships, Stations and Salvage Guide[/B] for Starfinder, written by Edward Moyer. [B]Autumn Moon Tier 27 [/B] Floating World class station-sized entertainment luxury liner [B]Speed[/B] 4 (6); [B]Maneuverability[/B] poor (-5 Piloting, turn 2); [B]Drift[/B] 1 [B]AC[/B] 20; [B]TL[/B] 25 [B]HP[/B] 600 (increment 30);[B] DT[/B] 30; [B]CT[/B] 120 [B]Shields[/B] heavy 480 (forward 120, port 120, starboard 120, aft 120) [B]Attack (Forward)[/B] Gravity cannon (2d6 x10); hellfire torpedo launcher (2d20 x 10; limit 5) [B]Attack (Port)[/B] Plasma cannon (5d12); heavy plasma torpedo launcher (5d10) x2 [B]Attack (Starboard)[/B] Plasma cannon (5d12); heavy plasma torpedo launcher (5d10) x2 [B]Attack (Aft)[/B] Persistent particle beam (10d6) x2 [B]Power Core[/B] Gateway Ultra x7 (3,500 PCU), Nova Heavy (200 PCU); [B]Drift Engine[/B] Signal Basic; [B]Systems[/B] mk 4 plastic armor; mk 5 trinode computer; mk 10 defenses; crew quarters (luxury); c4 thrusters; [B]Expansion Bays[/B] Escape Deck Colossal Bay (2000 pods); Hotel Deck Colossal Bay (100 luxury suites, 250 standard); Mass Entertainment Block Colossal Bay (public baths, fine dining, restaurant/kabuki theater, nightclub/casino, garden shrine, shops, black market place, fast food stands); standard bays brig/police station, exterior docking ring x4, memorial hall Daoist temple, maneuvering veneer minor pods, power core housing, shield augmentation bay x2, shuttle bay, sick bay, science lab, tech bay [B]Modifiers[/B] +8 Piloting, +13 Gunnery, +5 x3 Computers; [B]Complement[/B] 1000; [B]Guest Complement[/B] 350 [/QUOTE]
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