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working on a sorcerer build
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<blockquote data-quote="Empirate" data-source="post: 6155956" data-attributes="member: 78958"><p>First of all, Sorcerers are awesome, and they're even more awesome in PF. I envy you (always gotta DM)! To answer your questions:</p><p></p><p></p><p>1. Good option all in all, Ifrit with the Fire bloodline make a good Sorcerer race. However, I'd answer "no" to your question: "Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher <strong>for all sorcerer spells and class abilities</strong>. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level." As far as I know, rolling concentration checks is not a class ability. I wouldn't be too worried though, just max Cha and you ought to be good - maxing Cha ought always to be your first priority as a Sorcerer anyway. The key is good tactics. If you can manage to stay out of melee, you'll have little trouble casting at will, unless your DM is constantly harrassing you by way of environmental conditions. After a few levels, with maxed out Cha, your concentration checks will look much less daunting.</p><p></p><p></p><p>2. Drow is a weak choice from an optimization standpoint: a penalty to Con hurts lots, the spell-likes aren't in any way meaningful to a full caster, spell resistance can actually be detrimental if your cleric buddy is trying to buff/heal you, and all the rest the race has to offer does little for you, with the exception of the Cha bonus (but that can be had in a lot of places). The favored class option is horrible (just compare to the human FC option), worse than even the bonus skillpoint IMO. That said, here goes:</p><p></p><p>2a. Perception is always a useful skill to get a bonus to. However, getting a skill to go with Cha instead of (likely dumped) Wis, AND getting it as a class skill, is very good. Bluff is already a class skill, so Diplomacy is the obvious choice, and it's quite the powerful skill. A lot depends on your DM, though, since many DMs don't play Diplomacy by the rules (which are, frankly, stupid anyway). But yes, Abitious Schemer would be very useful for you all in all.</p><p></p><p>2b. Surface Infiltrator is a must IMO. In quite a few situations, low-light vision is superior to darkvision anyway, as it doesn't have a range limit. Light blindness really sucks.</p><p></p><p>2c. I already answered this. But to reiterate: the bonus spells option is really, really bad. You'll be hard pressed to find two spells of each level that have the Evil, Pain, or Curse descriptors: those descriptors are rare, AND most spells that have them are weak. If you play a Drow, pick the bonus HP. You'll desperately need them with your Con penalty!</p><p></p><p></p><p>3. Human Sorcerer with Arcane Bloodline is probably among the most powerful choices you could make, and still allows for lots of flexibility where personality is concerned (whereas Ifrit/Fire Bloodline or Drow limit your scope somewhat). The favored class option of picking bonus spells known is a good one if you can swallow a few caveats. First, you'll have to wait until 4th level to gain any really useful spells from this; for the first three levels, you only gain bonus cantrips known, and you can really do without those. Second, you'll never get to pick bonus 9th level spells known, as you anticipated correctly. Additional 8th level spells known is plenty powerful, though! There are a lot of excellent spells in 8th level. Note that without this bonus, you're limited to 3 8th level spells known at 20th level, the FC option lets you pick up to 6!</p><p></p><p>4. Sylvan bloodline is pretty good IMO. However, the sylvan bloodline actually <em>replaces </em>your bloodline arcana for the fey bloodline (+2 DC for compulsion spells) with an Animal Companion. It also replaces Laughing Touch, which is no great loss. Note that Animal Companions are pretty good, but that the fey bloodline (and its associated sylvan bloodline) adds quite a few compulsion spells to your spells known list. Compulsion spells can be really good, given some creativity and a bit of social interaction, and a +2 save DC boost is hard to come by. So this is quite the good bloodline arcana ability. Dominate Person alone can make this worthwhile. However, Animal Companions probably provide more options for you, especially in combat.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6155956, member: 78958"] First of all, Sorcerers are awesome, and they're even more awesome in PF. I envy you (always gotta DM)! To answer your questions: 1. Good option all in all, Ifrit with the Fire bloodline make a good Sorcerer race. However, I'd answer "no" to your question: "Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher [B]for all sorcerer spells and class abilities[/B]. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level." As far as I know, rolling concentration checks is not a class ability. I wouldn't be too worried though, just max Cha and you ought to be good - maxing Cha ought always to be your first priority as a Sorcerer anyway. The key is good tactics. If you can manage to stay out of melee, you'll have little trouble casting at will, unless your DM is constantly harrassing you by way of environmental conditions. After a few levels, with maxed out Cha, your concentration checks will look much less daunting. 2. Drow is a weak choice from an optimization standpoint: a penalty to Con hurts lots, the spell-likes aren't in any way meaningful to a full caster, spell resistance can actually be detrimental if your cleric buddy is trying to buff/heal you, and all the rest the race has to offer does little for you, with the exception of the Cha bonus (but that can be had in a lot of places). The favored class option is horrible (just compare to the human FC option), worse than even the bonus skillpoint IMO. That said, here goes: 2a. Perception is always a useful skill to get a bonus to. However, getting a skill to go with Cha instead of (likely dumped) Wis, AND getting it as a class skill, is very good. Bluff is already a class skill, so Diplomacy is the obvious choice, and it's quite the powerful skill. A lot depends on your DM, though, since many DMs don't play Diplomacy by the rules (which are, frankly, stupid anyway). But yes, Abitious Schemer would be very useful for you all in all. 2b. Surface Infiltrator is a must IMO. In quite a few situations, low-light vision is superior to darkvision anyway, as it doesn't have a range limit. Light blindness really sucks. 2c. I already answered this. But to reiterate: the bonus spells option is really, really bad. You'll be hard pressed to find two spells of each level that have the Evil, Pain, or Curse descriptors: those descriptors are rare, AND most spells that have them are weak. If you play a Drow, pick the bonus HP. You'll desperately need them with your Con penalty! 3. Human Sorcerer with Arcane Bloodline is probably among the most powerful choices you could make, and still allows for lots of flexibility where personality is concerned (whereas Ifrit/Fire Bloodline or Drow limit your scope somewhat). The favored class option of picking bonus spells known is a good one if you can swallow a few caveats. First, you'll have to wait until 4th level to gain any really useful spells from this; for the first three levels, you only gain bonus cantrips known, and you can really do without those. Second, you'll never get to pick bonus 9th level spells known, as you anticipated correctly. Additional 8th level spells known is plenty powerful, though! There are a lot of excellent spells in 8th level. Note that without this bonus, you're limited to 3 8th level spells known at 20th level, the FC option lets you pick up to 6! 4. Sylvan bloodline is pretty good IMO. However, the sylvan bloodline actually [I]replaces [/I]your bloodline arcana for the fey bloodline (+2 DC for compulsion spells) with an Animal Companion. It also replaces Laughing Touch, which is no great loss. Note that Animal Companions are pretty good, but that the fey bloodline (and its associated sylvan bloodline) adds quite a few compulsion spells to your spells known list. Compulsion spells can be really good, given some creativity and a bit of social interaction, and a +2 save DC boost is hard to come by. So this is quite the good bloodline arcana ability. Dominate Person alone can make this worthwhile. However, Animal Companions probably provide more options for you, especially in combat. [/QUOTE]
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