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working on a sorcerer build
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<blockquote data-quote="Empirate" data-source="post: 6156435" data-attributes="member: 78958"><p>Sorcerers in general have the least incentive of all base classes to invest in skills: not only do they get a low amount of skillpoints, they also have few good class skills, and Int is a stat most would rather dump or keep middling at best (seeing how Cha, Con and Dex might all be priorities).</p><p></p><p>That said, if you're a human, you could go for some skills, like the ones you mentioned. In that case, 12 Int would net you 4 skillpoints per level, which is actually enough to warrant thinking about skillpoint spending. If you're playing an Ifrit, I simply wouldn't bother. Int 10 would be enough for me in this case, just spending points on Spellcraft and UMD. Bluff and Fly must remain afterthoughts in this case, for when you feel you have a point or two to spare not maxing Spellcraft. Getting at least 1 rank in either is important for the class skill bonus, but more than that is probably not warranted.</p><p></p><p>Note that some spells can substitute for skills. Being a face can be done with a little help from Charm Person, for example.</p><p></p><p></p><p></p><p>Further note for an advanced skill-based concept: dipping a level of Oracle can actually be pretty nice for Sorcerers if you can stand the delayed spellcasting progression. Pick the Lore mystery for Sidestep Secret (dumping Dex in the process) and all Knowledges as class skills; pick up Extra Revelation for Focused Trance and/or Lorekeeper. That will set you up to be quite the know-it-all without spending many points on Knowledge skills. Human and Int 12+ is still recommended with this, but with Sidestep Secret, you can dump Dex more or less carefree and put some more points in Int.</p><p></p><p>From an optimization standpoint, this is probably worse than pure Sorcerer, but it's a neat concept: a Sorcerer born with just a little touch of the divine, which takes the form of supernatural whispers, visions, and hunches. Instead of learning from books, s/he learns from being in touch with the inner self/the spirits/god, and augments her/his magic with sudden insight into secrets and hidden things.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6156435, member: 78958"] Sorcerers in general have the least incentive of all base classes to invest in skills: not only do they get a low amount of skillpoints, they also have few good class skills, and Int is a stat most would rather dump or keep middling at best (seeing how Cha, Con and Dex might all be priorities). That said, if you're a human, you could go for some skills, like the ones you mentioned. In that case, 12 Int would net you 4 skillpoints per level, which is actually enough to warrant thinking about skillpoint spending. If you're playing an Ifrit, I simply wouldn't bother. Int 10 would be enough for me in this case, just spending points on Spellcraft and UMD. Bluff and Fly must remain afterthoughts in this case, for when you feel you have a point or two to spare not maxing Spellcraft. Getting at least 1 rank in either is important for the class skill bonus, but more than that is probably not warranted. Note that some spells can substitute for skills. Being a face can be done with a little help from Charm Person, for example. Further note for an advanced skill-based concept: dipping a level of Oracle can actually be pretty nice for Sorcerers if you can stand the delayed spellcasting progression. Pick the Lore mystery for Sidestep Secret (dumping Dex in the process) and all Knowledges as class skills; pick up Extra Revelation for Focused Trance and/or Lorekeeper. That will set you up to be quite the know-it-all without spending many points on Knowledge skills. Human and Int 12+ is still recommended with this, but with Sidestep Secret, you can dump Dex more or less carefree and put some more points in Int. From an optimization standpoint, this is probably worse than pure Sorcerer, but it's a neat concept: a Sorcerer born with just a little touch of the divine, which takes the form of supernatural whispers, visions, and hunches. Instead of learning from books, s/he learns from being in touch with the inner self/the spirits/god, and augments her/his magic with sudden insight into secrets and hidden things. [/QUOTE]
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