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Working on a Star Wars Droid Player Race
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<blockquote data-quote="Darrastan Swiftfury" data-source="post: 7145256" data-attributes="member: 6889377"><p>So, I've started homebrewing a race based off of droids in Star Wars. It's mostly inspired by HK-47 from Star Wars: Knights of the Old Republic. Any input or suggestions?</p><p></p><p><strong><u>Bipedal Droid-</u></strong></p><p><strong><u></u></strong><strong>+</strong></p><p>+2 to Constitution</p><p>+1 to one Ability Score</p><p>Construct: Disease Immunity, Do not need to eat or breathe, 4 hour recharge instead of sleep</p><p>Poison Immunity</p><p>Psychic Immunity</p><p>Superior Darkvision 120’</p><p>Natural Armor: Light Chassis: 13 + Dex Modifier (treat as light armor)</p><p>Start with a Feat</p><p>Rapid Self Repairs: Heal 1d8 + Con once per short or long rest. (increases to 2d8 at 5, 3d8 at 11, and 4d8 at 17)</p><p>Can mount one-handed light weapons onto wrists or shoulders</p><p> </p><p><strong>-</strong></p><p>Vulnerable to Lightning and Acid</p><p> Can be targeted by attacks that target Constructs (e.g. Mace of Smiting)</p><p>Cannot be Spellcasters</p><p>Cannot be healed by normal means, must use Mending (1d4 + Spell Ability) cantrip or other Repairing methods</p><p>Cannot equip regular armor</p><p> </p><p>Languages: Common and one other</p><p>Size: Medium</p><p> </p><p> </p><p>- You may add armor attachments, if using UltraModern5 ruleset.</p><p>- If you should die as a Droid, while Revivify doesn’t discriminate, you may also be repaired over a long rest. The reconstruction process requires 100 gp and a DC 15 Intelligence check.</p></blockquote><p></p>
[QUOTE="Darrastan Swiftfury, post: 7145256, member: 6889377"] So, I've started homebrewing a race based off of droids in Star Wars. It's mostly inspired by HK-47 from Star Wars: Knights of the Old Republic. Any input or suggestions? [B][U]Bipedal Droid- [/U][/B][B]+[/B] +2 to Constitution +1 to one Ability Score Construct: Disease Immunity, Do not need to eat or breathe, 4 hour recharge instead of sleep Poison Immunity Psychic Immunity Superior Darkvision 120’ Natural Armor: Light Chassis: 13 + Dex Modifier (treat as light armor) Start with a Feat Rapid Self Repairs: Heal 1d8 + Con once per short or long rest. (increases to 2d8 at 5, 3d8 at 11, and 4d8 at 17) Can mount one-handed light weapons onto wrists or shoulders [B]-[/B] Vulnerable to Lightning and Acid Can be targeted by attacks that target Constructs (e.g. Mace of Smiting) Cannot be Spellcasters Cannot be healed by normal means, must use Mending (1d4 + Spell Ability) cantrip or other Repairing methods Cannot equip regular armor Languages: Common and one other Size: Medium - You may add armor attachments, if using UltraModern5 ruleset. - If you should die as a Droid, while Revivify doesn’t discriminate, you may also be repaired over a long rest. The reconstruction process requires 100 gp and a DC 15 Intelligence check. [/QUOTE]
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