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Working on a Star Wars Jedi campaign, need some advice.
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<blockquote data-quote="Imaculata" data-source="post: 6813932" data-attributes="member: 6801286"><p>Well, you've got one thing down which I approve of: All Jedi or no Jedi.</p><p></p><p>I think it all comes down to what part of the story you find the most compelling. </p><p></p><p>If it takes place after Return of the Jedi, then it might conflict with The Force Awakens and future Star Wars movies. So I'd probably stay clear of that. We don't know where the next couple of movies will take the story, and its a bit dicey to second guess it yourself. Besides, Jedi are not exactly common during this time period, unless you can come up with a good excuse why the force suddenly awakes with multiple characters.</p><p></p><p>If it takes place during the original trilogy, then it would probably need to be a story that runs parallel with the events in the movies, or which takes place in between some of the movies. I would advise picking a time period between A New Hope and Empire Strikes Back, or between Empire Strikes Back and Return of the Jedi. Again you run into the same problem that Jedi aren't exactly common during this time period.</p><p></p><p>If it takes place during the prequels, then you have a high risk that some people simply hate the prequels. Personally I thought this was the weakest story of all the movies, so I'd stick with the originals and disregard the prequels entirely. But there's still Jedi around, so at least that would not be a problem. But personally, I don't think it feels like Star Wars without Storm Troopers.</p><p></p><p>If it takes place before the prequels, then you have a lot of freedom, but you also run the risk that players feel that the universe feels less like the Star Wars they are familiar with. Obviously the Jedi problem is less of an issue here.</p><p></p><p>If it were up to me, I would probably go with the same time period as The Force Awakens. Yes, I realize that kind of contradicts with what I said earlier. But the new movies are fresh and open up a ton of options. This makes your campaign very accessible, assuming most people have seen the new movie. You'll probably have to come up with some excuse why all the player characters are Force sensitive, but there are ways to write around that. Perhaps the death of a powerful Jedi or Sith awakens the Force in other people? You'll have to be careful not to write yourself into a corner, where the plot of the next movie (2 years from now) ends up totally conflicting with your campaign. So stay clear of using established movie characters, and introduce plenty of new characters of your own.</p><p></p><p>Lastly, you can also decide to completely red con the events of one or more movies. This would make it an alternate timeline campaign. What if Luke and the rebels didn't succeed in blowing up the Death Star? What if Kylo Ren defeated Rey, and a couple of new Force sensitive individuals rose from the ashes? Its risky, but interesting. It removes the original cast from their protagonist roles (they are either dead, or reduced to npc roles), allowing the characters of your players to take the spotlight instead. I lean strongly to this solution as well. It also removes any risk that the players end up just following a character from the movies around who hogs the spotlight. If you're willing to kill off established characters, and take the plot in a completely new direction, that already creates excitement. You don't have to worry about whether the plot conflicts with the movies, since it is already established as an alternate timeline.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6813932, member: 6801286"] Well, you've got one thing down which I approve of: All Jedi or no Jedi. I think it all comes down to what part of the story you find the most compelling. If it takes place after Return of the Jedi, then it might conflict with The Force Awakens and future Star Wars movies. So I'd probably stay clear of that. We don't know where the next couple of movies will take the story, and its a bit dicey to second guess it yourself. Besides, Jedi are not exactly common during this time period, unless you can come up with a good excuse why the force suddenly awakes with multiple characters. If it takes place during the original trilogy, then it would probably need to be a story that runs parallel with the events in the movies, or which takes place in between some of the movies. I would advise picking a time period between A New Hope and Empire Strikes Back, or between Empire Strikes Back and Return of the Jedi. Again you run into the same problem that Jedi aren't exactly common during this time period. If it takes place during the prequels, then you have a high risk that some people simply hate the prequels. Personally I thought this was the weakest story of all the movies, so I'd stick with the originals and disregard the prequels entirely. But there's still Jedi around, so at least that would not be a problem. But personally, I don't think it feels like Star Wars without Storm Troopers. If it takes place before the prequels, then you have a lot of freedom, but you also run the risk that players feel that the universe feels less like the Star Wars they are familiar with. Obviously the Jedi problem is less of an issue here. If it were up to me, I would probably go with the same time period as The Force Awakens. Yes, I realize that kind of contradicts with what I said earlier. But the new movies are fresh and open up a ton of options. This makes your campaign very accessible, assuming most people have seen the new movie. You'll probably have to come up with some excuse why all the player characters are Force sensitive, but there are ways to write around that. Perhaps the death of a powerful Jedi or Sith awakens the Force in other people? You'll have to be careful not to write yourself into a corner, where the plot of the next movie (2 years from now) ends up totally conflicting with your campaign. So stay clear of using established movie characters, and introduce plenty of new characters of your own. Lastly, you can also decide to completely red con the events of one or more movies. This would make it an alternate timeline campaign. What if Luke and the rebels didn't succeed in blowing up the Death Star? What if Kylo Ren defeated Rey, and a couple of new Force sensitive individuals rose from the ashes? Its risky, but interesting. It removes the original cast from their protagonist roles (they are either dead, or reduced to npc roles), allowing the characters of your players to take the spotlight instead. I lean strongly to this solution as well. It also removes any risk that the players end up just following a character from the movies around who hogs the spotlight. If you're willing to kill off established characters, and take the plot in a completely new direction, that already creates excitement. You don't have to worry about whether the plot conflicts with the movies, since it is already established as an alternate timeline. [/QUOTE]
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Working on a Star Wars Jedi campaign, need some advice.
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