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Working on a Star Wars Jedi campaign, need some advice.
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<blockquote data-quote="Umbran" data-source="post: 6815640" data-attributes="member: 177"><p>Any reason why this is an issue? I mean, aside from "Aramis doesn't like D&D-style level progression?" That is fine for Aramis, but isn't helpful to anyone else. Even if it is "on rails" there's a lot of places characters can go, even within the Jedi space, depending on what supplements you use.</p><p></p><p></p><p></p><p>I find that a feature, not a bug. Star Wars is not a place where we see main characters drop like flies - characters are competent and robust when we first meet then, even if they have a lot to learn. </p><p></p><p></p><p></p><p>Well, the OP states that the plan is for an all-Jedi game, so this is a non-issue.</p><p></p><p>Read as, "I found Star Wars Saga Edition to be pretty decent, and would use it again."</p></blockquote><p></p>
[QUOTE="Umbran, post: 6815640, member: 177"] Any reason why this is an issue? I mean, aside from "Aramis doesn't like D&D-style level progression?" That is fine for Aramis, but isn't helpful to anyone else. Even if it is "on rails" there's a lot of places characters can go, even within the Jedi space, depending on what supplements you use. I find that a feature, not a bug. Star Wars is not a place where we see main characters drop like flies - characters are competent and robust when we first meet then, even if they have a lot to learn. Well, the OP states that the plan is for an all-Jedi game, so this is a non-issue. Read as, "I found Star Wars Saga Edition to be pretty decent, and would use it again." [/QUOTE]
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Working on a Star Wars Jedi campaign, need some advice.
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