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Working on a Warlord Full Class
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<blockquote data-quote="NotAYakk" data-source="post: 8080489" data-attributes="member: 72555"><p>I'm going to suggest the same rotation I've suggested to other people.</p><p></p><p>In general, 5e classes and subclasses are either <strong>how you combat</strong> or <strong>why you combat</strong>. Classes where both the class and subclass are <strong>how you combat</strong> tend to be a bit hollow (the Fighter is an example of this).</p><p></p><p>Warlord is a <strong>how you combat</strong>. If you rotate subclasses from being clones of 4e to being <strong>why you warlord</strong> I suspect you'll get a lot more inspiration for "utility" (ie, non-combat) mechanics.</p><p></p><p>Grizzled Sergent</p><p>Aspiring Ruler</p><p>True Believer</p><p>Academic Strategist</p><p></p><p>You can remap those <strong>back</strong> to your "<strong>Presence</strong>"s, but they should also inspire features that aren't "more combat tweaks" or "combat support" for the PC to get access to.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8080489, member: 72555"] I'm going to suggest the same rotation I've suggested to other people. In general, 5e classes and subclasses are either [B]how you combat[/B] or [B]why you combat[/B]. Classes where both the class and subclass are [B]how you combat[/B] tend to be a bit hollow (the Fighter is an example of this). Warlord is a [B]how you combat[/B]. If you rotate subclasses from being clones of 4e to being [B]why you warlord[/B] I suspect you'll get a lot more inspiration for "utility" (ie, non-combat) mechanics. Grizzled Sergent Aspiring Ruler True Believer Academic Strategist You can remap those [B]back[/B] to your "[B]Presence[/B]"s, but they should also inspire features that aren't "more combat tweaks" or "combat support" for the PC to get access to. [/QUOTE]
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