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Working on a Warlord Full Class
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<blockquote data-quote="the Jester" data-source="post: 8081763" data-attributes="member: 1210"><p>I can only speak for myself, but the notion of instantly healing major wounds by telling someone to buck up just doesn't pass the sniff test. Now, I don't treat all hit point damage as actual deep cuts or major impact wounds, but I do have a 'colorful critical hit' system that flavors crits that do enough damage vs. your current hit point total as, well, deep cuts, major impacts, etc. That's typically how you lose body parts in my game- which is not common, but is common enough to make the regenerate spell valuable even in editions where it doesn't heal hps.</p><p></p><p>I get what you're saying, but for me, "does this make sense?" is more important than "does this math work?". That's why my tentative set up for Get Up! doesn't actually heal- it's designed so that you can keep going (and the warlord can also use inspiring word on you on the same turn) even though you're beat to hell. I really don't want a martial healing option that has no explanation. Even the Healer feat requires you to use bandages and sutures and whatnot (in the form of a healer's kit charge)- it's on the edge of what I consider to be believable. </p><p></p><p>And don't get me wrong; none of this is meant to disparage "real" martial healing for those who like it. It's just not suited to my taste.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8081763, member: 1210"] I can only speak for myself, but the notion of instantly healing major wounds by telling someone to buck up just doesn't pass the sniff test. Now, I don't treat all hit point damage as actual deep cuts or major impact wounds, but I do have a 'colorful critical hit' system that flavors crits that do enough damage vs. your current hit point total as, well, deep cuts, major impacts, etc. That's typically how you lose body parts in my game- which is not common, but is common enough to make the regenerate spell valuable even in editions where it doesn't heal hps. I get what you're saying, but for me, "does this make sense?" is more important than "does this math work?". That's why my tentative set up for Get Up! doesn't actually heal- it's designed so that you can keep going (and the warlord can also use inspiring word on you on the same turn) even though you're beat to hell. I really don't want a martial healing option that has no explanation. Even the Healer feat requires you to use bandages and sutures and whatnot (in the form of a healer's kit charge)- it's on the edge of what I consider to be believable. And don't get me wrong; none of this is meant to disparage "real" martial healing for those who like it. It's just not suited to my taste. [/QUOTE]
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