Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Working on a Warlord Full Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8095882" data-attributes="member: 72555"><p>Yep, except now it is communication between two players and tactical requirements to get that bonus.</p><p></p><p>The Warlord I wrote above, it is the Warlord who says "roll an extra d6" (or whatever) and says the DC (that is why I use the Warlord's DC, not the target PCs; less communication), and it happens after the player does what they do, and it doesn't generally require that the Warlord boss the Player around to get the max yield from it.</p><p></p><p>At 1 die at level 1 up to 3 dice at level 9, you are going to have plenty of chances to use the dice; and at level 5+, you can reasonably efficiently burn 2 dice on your turn (giving 2 other people an attack) if you didn't find better things to do on your off-turn.</p><p></p><p>I mean, I played a lot of 4e. Powers that granted small, conditional, wide bonuses where often mechanically sound, but they where a pain to deal with. I started talking about the differences between "damage per second" and "damage per turn"; small, stacking, conditional, fiddly bonuses and multiple attacks generated more damage per turn, but did not generate more damage per second.</p><p></p><p>So they led to combat being both easier and more boring.</p><p></p><p>---</p><p></p><p>I mean, I guess we could have</p><p></p><p>"Focus Fire": hit a creature, burn a die. Everyone other than you who hits the creature gets to roll the die and deal extra damage (per player? per attack?)</p><p></p><p>That has the nice property that it encourages tactically optimal play on the part of your teammates.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8095882, member: 72555"] Yep, except now it is communication between two players and tactical requirements to get that bonus. The Warlord I wrote above, it is the Warlord who says "roll an extra d6" (or whatever) and says the DC (that is why I use the Warlord's DC, not the target PCs; less communication), and it happens after the player does what they do, and it doesn't generally require that the Warlord boss the Player around to get the max yield from it. At 1 die at level 1 up to 3 dice at level 9, you are going to have plenty of chances to use the dice; and at level 5+, you can reasonably efficiently burn 2 dice on your turn (giving 2 other people an attack) if you didn't find better things to do on your off-turn. I mean, I played a lot of 4e. Powers that granted small, conditional, wide bonuses where often mechanically sound, but they where a pain to deal with. I started talking about the differences between "damage per second" and "damage per turn"; small, stacking, conditional, fiddly bonuses and multiple attacks generated more damage per turn, but did not generate more damage per second. So they led to combat being both easier and more boring. --- I mean, I guess we could have "Focus Fire": hit a creature, burn a die. Everyone other than you who hits the creature gets to roll the die and deal extra damage (per player? per attack?) That has the nice property that it encourages tactically optimal play on the part of your teammates. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Working on a Warlord Full Class
Top