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Working on a Warlord Full Class
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<blockquote data-quote="NotAYakk" data-source="post: 8095988" data-attributes="member: 72555"><p>Also, unlike 4e, "ally count" is less controlled than in 5e.</p><p></p><p>Summoners can have 20 allies all deployed and attacking. If we have an ability that states "any ally who charges deals +X extra damage", that ability will be weak in a typical party and crazy OP in a summoner party.</p><p></p><p>Which leads to us stating "the first X allies who".</p><p></p><p>---</p><p></p><p>The "every round you have dice" is an attempt to make the Warlords primary contribution to combat be those dice, and the Warlord always Warlords.</p><p></p><p>They aren't Fighters who also Warlords. (That is the BM).</p><p></p><p>Extra Attack takes up a lot of power space. And the "give up your Extra Attack to give someone else an attack" always feels like you are actively sucking so others don't.</p><p></p><p>---</p><p></p><p>So, a less abusable "focus on this":</p><p></p><p><strong>Take it Down</strong> (1 command point): As a bonus action, expend a supremancy die and you pick a target you have hit this turn and isn't hidden from you to focus fire on. They take your supremacy die in psychic damage, your turn ends, and any of your supremacy dice damage done to the target by anyone else are doubled until the end of your next turn.</p><p></p><p>(Wording improvement needed)</p><p></p><p>We could require charge, but I don't think Warlords should depend on an optional 5e rule.</p><p></p><p>This remains bounded by your damage dice pool, and encourages the party to swarm the target.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8095988, member: 72555"] Also, unlike 4e, "ally count" is less controlled than in 5e. Summoners can have 20 allies all deployed and attacking. If we have an ability that states "any ally who charges deals +X extra damage", that ability will be weak in a typical party and crazy OP in a summoner party. Which leads to us stating "the first X allies who". --- The "every round you have dice" is an attempt to make the Warlords primary contribution to combat be those dice, and the Warlord always Warlords. They aren't Fighters who also Warlords. (That is the BM). Extra Attack takes up a lot of power space. And the "give up your Extra Attack to give someone else an attack" always feels like you are actively sucking so others don't. --- So, a less abusable "focus on this": [b]Take it Down[/b] (1 command point): As a bonus action, expend a supremancy die and you pick a target you have hit this turn and isn't hidden from you to focus fire on. They take your supremacy die in psychic damage, your turn ends, and any of your supremacy dice damage done to the target by anyone else are doubled until the end of your next turn. (Wording improvement needed) We could require charge, but I don't think Warlords should depend on an optional 5e rule. This remains bounded by your damage dice pool, and encourages the party to swarm the target. [/QUOTE]
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