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Working on a Warlord Full Class
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8097392" data-attributes="member: 6802951"><p>These maneuvers were even rougher in this document than the class details. Again. Sorry for the rudimentary nature. I've been wondering about writing it up again, but never managed to yet, to passing it out in the state it is currently in in the hopes it might be helpful.</p><p></p><p>Maneuvers: </p><p>Warlord maneuvers are similar to Battlemaster maneuvers in most aspects. Where the target is an ally of the Warlord, the target must either have line of sight and be able to hear the Warlord's voice, or be adjacent and within touch range of the Warlord. Unless specified otherwise, 'ally' can include the Warlord themselves.</p><p>Some maneuvers have prerequisites of class level of the warlord, or other maneuvers known that the character must have before being able to select that maneuver.</p><p></p><p></p><p>Name Prerequisites Effect</p><p></p><p>Rally 1 Warlord level 1 Action. Dice + Prof to temp HP</p><p></p><p>Rally 2 Level Multiple dice</p><p></p><p>Rally 3 Level 10 As reaction pre-empting damage</p><p></p><p></p><p>Fortify 1 Lvl 3 Dice + Prof to next saving throw</p><p></p><p>Fortify 2 Lvl 7 As reaction</p><p></p><p>Fortify 3 Lvl 11 Make new save on ongoing or mind-affecting effect.</p><p></p><p></p><p>Exhort 1 Lvl 3 Action. As reaction, ally makes an immediate attack.</p><p></p><p>Exhort 2 Lvl 7 Multiple dice</p><p></p><p>Exhort 3 Lvl 13 Action. As Reaction, ally takes an additional action.</p><p></p><p></p><p>Guard! 1 Lvl 1 Dice to AC until beginning of your next turn</p><p></p><p>Guard! 2 Lvl 7 As reaction, pre-empting an attack.</p><p></p><p>Guard! 3 Lvl 13 If while under the effects of this maneuver, your ally is attacked and missed by an attack, they may use their reaction to make an attack against their attacker if within their weapon's range.</p><p></p><p></p><p>Strike! 1 Lvl 1 Dice to ally's next attack roll</p><p></p><p>Strike! 2 Lvl Make an additional attack next attack action</p><p></p><p>Strike! 3 Lvl All allies </p><p></p><p></p><p>Work as one! 1 Lvl 1 +dice to ability check</p><p></p><p>Work as one! 2 Lvl Boosts help action </p><p></p><p>Work as one! 3 Lvl 15 Grant dice for future</p><p></p><p></p><p>Maneuver! 1 Lvl Maneuvering attack as BM</p><p></p><p>Maneuver! 2 Lvl Full move, no AoO, add dice to AC</p><p></p><p>Maneuver! 3 Lvl Multiple allies</p><p></p><p></p><p>Disable 1 Lvl Attack. Inflicts Condition (Deafened, Restrained, frightened )</p><p></p><p>Disable 2 Lvl Attack. Inflicts Condition (Blinded, Incapacitated )</p><p></p><p>Disable 3 Lvl Attack. Inflicts Condition (Stunned, Paralysed. )</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8097392, member: 6802951"] These maneuvers were even rougher in this document than the class details. Again. Sorry for the rudimentary nature. I've been wondering about writing it up again, but never managed to yet, to passing it out in the state it is currently in in the hopes it might be helpful. Maneuvers: Warlord maneuvers are similar to Battlemaster maneuvers in most aspects. Where the target is an ally of the Warlord, the target must either have line of sight and be able to hear the Warlord's voice, or be adjacent and within touch range of the Warlord. Unless specified otherwise, 'ally' can include the Warlord themselves. Some maneuvers have prerequisites of class level of the warlord, or other maneuvers known that the character must have before being able to select that maneuver. Name Prerequisites Effect Rally 1 Warlord level 1 Action. Dice + Prof to temp HP Rally 2 Level Multiple dice Rally 3 Level 10 As reaction pre-empting damage Fortify 1 Lvl 3 Dice + Prof to next saving throw Fortify 2 Lvl 7 As reaction Fortify 3 Lvl 11 Make new save on ongoing or mind-affecting effect. Exhort 1 Lvl 3 Action. As reaction, ally makes an immediate attack. Exhort 2 Lvl 7 Multiple dice Exhort 3 Lvl 13 Action. As Reaction, ally takes an additional action. Guard! 1 Lvl 1 Dice to AC until beginning of your next turn Guard! 2 Lvl 7 As reaction, pre-empting an attack. Guard! 3 Lvl 13 If while under the effects of this maneuver, your ally is attacked and missed by an attack, they may use their reaction to make an attack against their attacker if within their weapon's range. Strike! 1 Lvl 1 Dice to ally's next attack roll Strike! 2 Lvl Make an additional attack next attack action Strike! 3 Lvl All allies Work as one! 1 Lvl 1 +dice to ability check Work as one! 2 Lvl Boosts help action Work as one! 3 Lvl 15 Grant dice for future Maneuver! 1 Lvl Maneuvering attack as BM Maneuver! 2 Lvl Full move, no AoO, add dice to AC Maneuver! 3 Lvl Multiple allies Disable 1 Lvl Attack. Inflicts Condition (Deafened, Restrained, frightened ) Disable 2 Lvl Attack. Inflicts Condition (Blinded, Incapacitated ) Disable 3 Lvl Attack. Inflicts Condition (Stunned, Paralysed. ) [/QUOTE]
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