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<blockquote data-quote="the Jester" data-source="post: 8099130" data-attributes="member: 1210"><p>I've been working on my 'dirty tricks' subclass. Here's what I have so far:</p><p></p><p><strong>SKULLDUGGER</strong></p><p><strong> </strong>A skulldugger works to win by any means necessary. He or she encourages the use of escamotage, dirty tricks, and unusual tactics, and places victory above honor or fairness. To a skulldugger, winning is all that matters. There’s no point in offering an enemy the chance to recover from a misstep, and anything that gives the skulldugger and his allies an edge is good form, regardless of what judgement an observer might render about it. A skulldugger’s features, when they rely on his or her ability scores at all, rely on Intelligence.</p><p></p><p><strong>ENABLE DIRTY TRICKS: </strong>Beginning at 3rd level, when an ally you can see within 60’ that can see or hear you makes an ability check to grapple, shove, disarm, or climb on an enemy, you can use your reaction to give it advantage on that check.</p><p> In addition, when you or an ally you can see within 60’ that can see or hear you attacks a surprised creature, you or that ally gains advantage on the first attack on that turn.</p><p></p><p><strong>TRICKY: </strong>At 6th level, you gain proficiency in Deception and the disguise kit. (If you already have proficiency in one or both, choose a different skill or tool to gain proficiency with in place of each that you are already proficient in.) Then, choose either Deception or the disguise kit. When you make an ability check with the chosen skill or tool, you may add your proficiency bonus twice, instead of once, to the check.</p><p></p><p><strong>ENHANCE DIRTY TRICKS: </strong>Starting at 10th level, when an ally you can see within 60’ that can see or hear you successfully grapples, shoves, disarms, or climbs on an enemy, you can use your reaction to grant its maneuver extra benefits. If you use your reaction to enable the dirty trick with your 3rd level feature, you can use this feature as part of the same reaction.</p><ul> <li data-xf-list-type="ul">If the ally grapples the target, you can allow that ally to also restrain the target.</li> <li data-xf-list-type="ul">If the ally shoves the target, you can allow that ally to shove the target an extra 10’ (including if the shove knocks the enemy prone).</li> <li data-xf-list-type="ul">If the ally disarms the target, you can allow that ally to knock the disarmed weapon an additional 10’ away from the target.</li> <li data-xf-list-type="ul">If the ally climbs on an enemy, you can choose to give that enemy disadvantage on attacks against the ally until the end of the ally’s next turn.</li> </ul><p></p><p><strong>DIRTY TRICK COMBINATION: </strong>Beginning at 15th level, when an ally you can see within 60’ that can see or hear you successfully grapples, shoves, disarms, or climbs on an enemy, you can use your reaction and deplete your leadership dice pool by one die to add even more insult to injury by enabling a combination dirty trick. If you use your reaction to enable the dirty trick with your 3rd level feature or to enhance it with your 10th level feature, you can use this feature as part of the same reaction. If you do, you can choose any of the following options.</p><ul> <li data-xf-list-type="ul">You can enable the creature performing the dirty trick to make one weapon attack against the target of the dirty trick as part of the same attack or action with which it performed the dirty trick.</li> <li data-xf-list-type="ul">You can enable another ally within 60’ that you can see and that can see or hear you to use its reaction to make one weapon attack against the target of the dirty trick.</li> <li data-xf-list-type="ul">You can allow the creature performing the dirty trick to add an eye gouge to the target, which must make a Con save (DC 8 + your proficiency bonus + your Int bonus) or be blinded until the end of the next turn of the creature performing the dirty trick.</li> <li data-xf-list-type="ul">You can allow the creature performing the dirty trick to add an ear clap to the target, which must make a Con save (DC 8 + your proficiency bonus + your Int bonus) or be deafened for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success.</li> <li data-xf-list-type="ul">You can allow the creature performing the dirty trick to clamp a hand over the target’s mouth, provided the creature has a hand free and is at least as large as the target. The target must make a Dex save (DC 8 + your proficiency bonus + your Int bonus) or be unable to speak until the end of the next turn of the creature performing the dirty trick or until the target is out of that creature’s natural reach.</li> <li data-xf-list-type="ul">You can allow the creature performing the dirty trick to add a shove or grapple attempt to the dirty trick, provided that it did not already perform that maneuver against the target. The shove or grapple is resolved normally, with no enhancements from your class features.</li> </ul><p></p><p>I don't yet have a 20th level feature for this subclass.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8099130, member: 1210"] I've been working on my 'dirty tricks' subclass. Here's what I have so far: [B]SKULLDUGGER [/B]A skulldugger works to win by any means necessary. He or she encourages the use of escamotage, dirty tricks, and unusual tactics, and places victory above honor or fairness. To a skulldugger, winning is all that matters. There’s no point in offering an enemy the chance to recover from a misstep, and anything that gives the skulldugger and his allies an edge is good form, regardless of what judgement an observer might render about it. A skulldugger’s features, when they rely on his or her ability scores at all, rely on Intelligence. [B]ENABLE DIRTY TRICKS: [/B]Beginning at 3rd level, when an ally you can see within 60’ that can see or hear you makes an ability check to grapple, shove, disarm, or climb on an enemy, you can use your reaction to give it advantage on that check. In addition, when you or an ally you can see within 60’ that can see or hear you attacks a surprised creature, you or that ally gains advantage on the first attack on that turn. [B]TRICKY: [/B]At 6th level, you gain proficiency in Deception and the disguise kit. (If you already have proficiency in one or both, choose a different skill or tool to gain proficiency with in place of each that you are already proficient in.) Then, choose either Deception or the disguise kit. When you make an ability check with the chosen skill or tool, you may add your proficiency bonus twice, instead of once, to the check. [B]ENHANCE DIRTY TRICKS: [/B]Starting at 10th level, when an ally you can see within 60’ that can see or hear you successfully grapples, shoves, disarms, or climbs on an enemy, you can use your reaction to grant its maneuver extra benefits. If you use your reaction to enable the dirty trick with your 3rd level feature, you can use this feature as part of the same reaction. [LIST] [*]If the ally grapples the target, you can allow that ally to also restrain the target. [*]If the ally shoves the target, you can allow that ally to shove the target an extra 10’ (including if the shove knocks the enemy prone). [*]If the ally disarms the target, you can allow that ally to knock the disarmed weapon an additional 10’ away from the target. [*]If the ally climbs on an enemy, you can choose to give that enemy disadvantage on attacks against the ally until the end of the ally’s next turn. [/LIST] [B]DIRTY TRICK COMBINATION: [/B]Beginning at 15th level, when an ally you can see within 60’ that can see or hear you successfully grapples, shoves, disarms, or climbs on an enemy, you can use your reaction and deplete your leadership dice pool by one die to add even more insult to injury by enabling a combination dirty trick. If you use your reaction to enable the dirty trick with your 3rd level feature or to enhance it with your 10th level feature, you can use this feature as part of the same reaction. If you do, you can choose any of the following options. [LIST] [*]You can enable the creature performing the dirty trick to make one weapon attack against the target of the dirty trick as part of the same attack or action with which it performed the dirty trick. [*]You can enable another ally within 60’ that you can see and that can see or hear you to use its reaction to make one weapon attack against the target of the dirty trick. [*]You can allow the creature performing the dirty trick to add an eye gouge to the target, which must make a Con save (DC 8 + your proficiency bonus + your Int bonus) or be blinded until the end of the next turn of the creature performing the dirty trick. [*]You can allow the creature performing the dirty trick to add an ear clap to the target, which must make a Con save (DC 8 + your proficiency bonus + your Int bonus) or be deafened for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. [*]You can allow the creature performing the dirty trick to clamp a hand over the target’s mouth, provided the creature has a hand free and is at least as large as the target. The target must make a Dex save (DC 8 + your proficiency bonus + your Int bonus) or be unable to speak until the end of the next turn of the creature performing the dirty trick or until the target is out of that creature’s natural reach. [*]You can allow the creature performing the dirty trick to add a shove or grapple attempt to the dirty trick, provided that it did not already perform that maneuver against the target. The shove or grapple is resolved normally, with no enhancements from your class features. [/LIST] I don't yet have a 20th level feature for this subclass. [/QUOTE]
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