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*Pathfinder & Starfinder
Working on my first Pathfinder Adventure. Wondering if I'm doing it right...
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<blockquote data-quote="Azmyth" data-source="post: 5583132" data-attributes="member: 92300"><p>This is how my process works, don't know if it'll help you...</p><p></p><p>I've always taken the story approach to campaign design. I begin by fleshing out one or two main story arcs, a couple smaller ones and at least one red herring. I use a story mapping technique. Take a piece of paper and make a square at the top of the page. Write your main story or idea in the square. Connect it to another idea (square) with lines and arrows. I use circles for NPC's and group them within an arc to show their significance. At the end of these arrow trails you place your conflict and resolutions. Reading from the top down, you have the entire tale(s). With all of your ideas on paper, you now have your Map as the foundation that drives the need to build encounters, instead of the other way around. I also recommend using <a href="http://www.wolflair.com/index.php?context=hero_lab&page=downloads" target="_blank">HeroLab</a> for creating your critter and bad-guy stat-blocks.</p><p></p><p>My 2 centavos...</p></blockquote><p></p>
[QUOTE="Azmyth, post: 5583132, member: 92300"] This is how my process works, don't know if it'll help you... I've always taken the story approach to campaign design. I begin by fleshing out one or two main story arcs, a couple smaller ones and at least one red herring. I use a story mapping technique. Take a piece of paper and make a square at the top of the page. Write your main story or idea in the square. Connect it to another idea (square) with lines and arrows. I use circles for NPC's and group them within an arc to show their significance. At the end of these arrow trails you place your conflict and resolutions. Reading from the top down, you have the entire tale(s). With all of your ideas on paper, you now have your Map as the foundation that drives the need to build encounters, instead of the other way around. I also recommend using [URL="http://www.wolflair.com/index.php?context=hero_lab&page=downloads"]HeroLab[/URL] for creating your critter and bad-guy stat-blocks. My 2 centavos... [/QUOTE]
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Working on my first Pathfinder Adventure. Wondering if I'm doing it right...
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