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Working on succinct OSE house rules for online pickup play
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<blockquote data-quote="Michael Linke" data-source="post: 8169959" data-attributes="member: 6873682"><p>I've started putting together a for-personal-use edit of the Rules Compendium. It doesn't really invent many rules, but alters the way some rules are communicated and moves puts my preferred optional rules in the main text. A few example changes i've incorporated...</p><ul> <li data-xf-list-type="ul">the various Experience charts in the classes chapter include the character's THAC0 at that level, so there's no need to refer to a combat chart in another chapter.</li> <li data-xf-list-type="ul">The cleric's turn undead table is removed completely, and instead there's a "Turn Undead Rank" column on their experience chart, which is compared to an undead enemy's "Undead Rank". The odds of turning any given type of undead remain exactly the same, but it makes it easier for the DM to create new undead enemies and simply say "this creature has an undead rank of 1" rather than "this creature can be turned as though it were a skeleton".</li> <li data-xf-list-type="ul">Demihumans gain levels above their old maximum, but with a stipulation that they still stop gaining new HP. This just removes the need for referring to their xp totals or attack ranks for eligibility for certain abilities.</li> <li data-xf-list-type="ul">I like the optional rule from the Gazeteers where elves can choose to improve EITHER their attack ranks OR their magic ability after reaching 10th level, so I add that to the Elf class entry.</li> <li data-xf-list-type="ul">The druid entry was shortened, and included in the "Higher Level Clerics" section.</li> <li data-xf-list-type="ul">In any case where an option rule is being used, i removed the non-optional version of the rule.</li> </ul><p></p><p>As far as actual balance changes, I'm considering letting players pre-roll their first 3 levels' hit points during character creation, and then let them decide in what order those are gained as they level (usually, the player would opt to get the biggest rolls first), or maybe just averaging the three so there's smooth HP progression at lower levels.</p></blockquote><p></p>
[QUOTE="Michael Linke, post: 8169959, member: 6873682"] I've started putting together a for-personal-use edit of the Rules Compendium. It doesn't really invent many rules, but alters the way some rules are communicated and moves puts my preferred optional rules in the main text. A few example changes i've incorporated... [LIST] [*]the various Experience charts in the classes chapter include the character's THAC0 at that level, so there's no need to refer to a combat chart in another chapter. [*]The cleric's turn undead table is removed completely, and instead there's a "Turn Undead Rank" column on their experience chart, which is compared to an undead enemy's "Undead Rank". The odds of turning any given type of undead remain exactly the same, but it makes it easier for the DM to create new undead enemies and simply say "this creature has an undead rank of 1" rather than "this creature can be turned as though it were a skeleton". [*]Demihumans gain levels above their old maximum, but with a stipulation that they still stop gaining new HP. This just removes the need for referring to their xp totals or attack ranks for eligibility for certain abilities. [*]I like the optional rule from the Gazeteers where elves can choose to improve EITHER their attack ranks OR their magic ability after reaching 10th level, so I add that to the Elf class entry. [*]The druid entry was shortened, and included in the "Higher Level Clerics" section. [*]In any case where an option rule is being used, i removed the non-optional version of the rule. [/LIST] As far as actual balance changes, I'm considering letting players pre-roll their first 3 levels' hit points during character creation, and then let them decide in what order those are gained as they level (usually, the player would opt to get the biggest rolls first), or maybe just averaging the three so there's smooth HP progression at lower levels. [/QUOTE]
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