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Workshop: Modos RPG 1.4 patch
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<blockquote data-quote="GMMichael" data-source="post: 6677682" data-attributes="member: 6685730"><p><strong>Chapter 1, first draft</strong></p><p></p><p>Inner-city assault rifle shootouts, 12-step whirling axe attacks, and characters defined by a single skill, truly earning the title "master," can be found in this rules module. This is the version 1.4 patch, an update to the full Modos RPG game, and it contains streamlining, improvements, and brand-new rules that span the full table of contents of the main game. In addition to a suite of rules that allow GMs and PCs to do what they want – rules that say "yes" instead of "no" – this module also contains the full 1.30 rules catalog, followed by the rules catalog for version 1.40.</p><p> Due to the breadth of rules, this module follows the chapter layout of Modos RPG version 1.3. However, each chapter contains updates and modifications, meant to enhance each chapter of the full game, not to be read as full chapters on their own. To help you match each subject to its corresponding source, this module includes headers that refer to the rule(s) in question, and loosely follow the topics of the full game.</p><p> Following the discussion of the rules module (the chapters), you'll find the appendices: several play examples to illustrate how the game can go during play, the rules catalogs, and some guidance on the idea of a "character sheet."</p><p> This module is just that: a module. Use the rules you like, discard those you don't, and by all means, write-in your own rules to make the game your own. That's why it's here.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6677682, member: 6685730"] [b]Chapter 1, first draft[/b] Inner-city assault rifle shootouts, 12-step whirling axe attacks, and characters defined by a single skill, truly earning the title "master," can be found in this rules module. This is the version 1.4 patch, an update to the full Modos RPG game, and it contains streamlining, improvements, and brand-new rules that span the full table of contents of the main game. In addition to a suite of rules that allow GMs and PCs to do what they want – rules that say "yes" instead of "no" – this module also contains the full 1.30 rules catalog, followed by the rules catalog for version 1.40. Due to the breadth of rules, this module follows the chapter layout of Modos RPG version 1.3. However, each chapter contains updates and modifications, meant to enhance each chapter of the full game, not to be read as full chapters on their own. To help you match each subject to its corresponding source, this module includes headers that refer to the rule(s) in question, and loosely follow the topics of the full game. Following the discussion of the rules module (the chapters), you'll find the appendices: several play examples to illustrate how the game can go during play, the rules catalogs, and some guidance on the idea of a "character sheet." This module is just that: a module. Use the rules you like, discard those you don't, and by all means, write-in your own rules to make the game your own. That's why it's here. [/QUOTE]
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