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Workshopping SWRPG (Saga) one-off to commemorate a departed player
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<blockquote data-quote="delericho" data-source="post: 6601548" data-attributes="member: 22424"><p>There's a lot of good stuff there. I especially like that you've planned routes for both 'success' and 'failure' options in places, so that if the PCs fail to negotiate (for example), it's not a roadblock.</p><p></p><p>Three thoughts:</p><p></p><p>1) Needs more action. In particular, the Star Wars movies all start with action (attack on Naboo, Tantive IV vs Star Destroyer, Hoth, Jabba's Palace), have action in the middle (pod race, speeded bikes), and then have a big action scene at the end (trench run, escape from Bespin...). Your outline has the first two, but ends with the puzzle lock rather than a big set piece - I would recommend at least having some Imperials show up just as the lock is opened, or something.</p><p></p><p>2) For a one-shot, you should probably beef up medkits and the like to provide plenty of in-game healing. Or just let everyone return to full hit points after each encounter.</p><p></p><p>3) I wouldn't bother with the space battle. Honestly, you've got enough, plus it's fair to say that those rules aren't the very best part of SWSE (or d20 systems in general) - they depend too much on the stats of the ship, and nowhere near enough on the stats of the crew.</p></blockquote><p></p>
[QUOTE="delericho, post: 6601548, member: 22424"] There's a lot of good stuff there. I especially like that you've planned routes for both 'success' and 'failure' options in places, so that if the PCs fail to negotiate (for example), it's not a roadblock. Three thoughts: 1) Needs more action. In particular, the Star Wars movies all start with action (attack on Naboo, Tantive IV vs Star Destroyer, Hoth, Jabba's Palace), have action in the middle (pod race, speeded bikes), and then have a big action scene at the end (trench run, escape from Bespin...). Your outline has the first two, but ends with the puzzle lock rather than a big set piece - I would recommend at least having some Imperials show up just as the lock is opened, or something. 2) For a one-shot, you should probably beef up medkits and the like to provide plenty of in-game healing. Or just let everyone return to full hit points after each encounter. 3) I wouldn't bother with the space battle. Honestly, you've got enough, plus it's fair to say that those rules aren't the very best part of SWSE (or d20 systems in general) - they depend too much on the stats of the ship, and nowhere near enough on the stats of the crew. [/QUOTE]
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Workshopping SWRPG (Saga) one-off to commemorate a departed player
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