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<blockquote data-quote="Jdvn1" data-source="post: 2904988" data-attributes="member: 26424"><p>To clarify: the logic/rationale I'm referring to is in visualizing the situation. Saying, "Someone needs to be able to step so many times" or "someone's stride is longer" etc--that's all outside of the rules. The rules aren't based on how long someone's stride is. The rule is straightforward.</p><p></p><p>Again:</p><p>Your jump check is modified by your speed.</p><p>The DC is doubled if you don't have a running start (20').</p><p></p><p>This means this:</p><p>Your jump check (sans speed) is a +12. Your speed is 20', so your jump check is modified to a +6.</p><p>If you're trying to clear a 10' gap, your jump DC is 10. You need to roll a 4 or better. You're standing on the edge, though, so if you tried to jump across, your DC doubles to a 20. You need a 14 or better.</p><p></p><p>The jump check modification and the doubling DC are independent of each other. How you want to justify it (stride/get up to speed/etc) is immaterial.</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2904988, member: 26424"] To clarify: the logic/rationale I'm referring to is in visualizing the situation. Saying, "Someone needs to be able to step so many times" or "someone's stride is longer" etc--that's all outside of the rules. The rules aren't based on how long someone's stride is. The rule is straightforward. Again: Your jump check is modified by your speed. The DC is doubled if you don't have a running start (20'). This means this: Your jump check (sans speed) is a +12. Your speed is 20', so your jump check is modified to a +6. If you're trying to clear a 10' gap, your jump DC is 10. You need to roll a 4 or better. You're standing on the edge, though, so if you tried to jump across, your DC doubles to a 20. You need a 14 or better. The jump check modification and the doubling DC are independent of each other. How you want to justify it (stride/get up to speed/etc) is immaterial. [/QUOTE]
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