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<blockquote data-quote="Scott Christian" data-source="post: 9411633" data-attributes="member: 6901101"><p>I've definitely done it, but not with D&D. D&D is too much of a hodgepodge to actively try to roleplay such scenarios, with the exception of a small, isolated locale. Religion is the same way; with hundreds of deities, why does anyone care that you worship Helm or Heironeous, or Hera? I mean, even in the adventure paths, they don't really mention this. (Ten Towns had a town of fanatical devotees, but the next town over was non chalant about it.) </p><p></p><p>The point is, unless you are really going to take the time to craft your own world and change all the rules to reflect that world, you shouldn't bother. It's a shame because there are great roleplaying opportunities to be had going down that path, but it just doesn't work for D&D. </p><p></p><p>I would like to add that many books do this in a promising way; The Wheel of Time series comes to mind first. When they captured channelers to make use them for their bidding, that was an interesting plot device. But in D&D, with the plethora of magic, magic items, divine magic, which are all intrenched to make the game run smoothly, it's just not possible to do that.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9411633, member: 6901101"] I've definitely done it, but not with D&D. D&D is too much of a hodgepodge to actively try to roleplay such scenarios, with the exception of a small, isolated locale. Religion is the same way; with hundreds of deities, why does anyone care that you worship Helm or Heironeous, or Hera? I mean, even in the adventure paths, they don't really mention this. (Ten Towns had a town of fanatical devotees, but the next town over was non chalant about it.) The point is, unless you are really going to take the time to craft your own world and change all the rules to reflect that world, you shouldn't bother. It's a shame because there are great roleplaying opportunities to be had going down that path, but it just doesn't work for D&D. I would like to add that many books do this in a promising way; The Wheel of Time series comes to mind first. When they captured channelers to make use them for their bidding, that was an interesting plot device. But in D&D, with the plethora of magic, magic items, divine magic, which are all intrenched to make the game run smoothly, it's just not possible to do that. [/QUOTE]
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