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<blockquote data-quote="kigmatzomat" data-source="post: 9412024" data-attributes="member: 9254"><p>I take a lot of my cues from Earthdawn. There are unwritten rules for non-adventurers.</p><ul> <li data-xf-list-type="ul">Treat all adventurers as heroes in the hopes they lean into it rather than deciding to be villains and level the village.</li> <li data-xf-list-type="ul">Magic is incredibly useful and anyone with it can be both a massive boon to society and a living weapon of mass destruction. Sometimes at the same time. Consider asking if they would provide magical services in trade for what you do. You might get anything from a candle that never goes out or they may be able to magic away that one gravy stain on your best table cloth. </li> <li data-xf-list-type="ul">Encourage them to brag about their exploits. They will almost certainly paint themselves in a positive fashion. If you are lucky they will want to avoid looking like a hypocrite.</li> <li data-xf-list-type="ul">Be sure to talk up the other "heroes" who come to town. Make it seem like there are other adventurers around who might take umbrage at mayhem. Maybe there are some who have recently bragged about their exploits.</li> <li data-xf-list-type="ul">If someone walks in accompanied by a massive predator, ask if they prefer cream or raw meat. Also ask about the predator's preference. And call the town guard.</li> <li data-xf-list-type="ul">talk to everything that walks in your door, especially the ones that are usually non-sapient.</li> <li data-xf-list-type="ul">If anyone seems blatantly evil, be extra nice. And call the town guard.</li> <li data-xf-list-type="ul">If someone goes all "mwahaha" evil, get back and use slings to stone them. Everyone should have a sling. It's a freaking rope and a piece of leather the size of your hand. Don't attack willy nilly, focus on one maniac until they are dead. Do NOT clump up or close with them.</li> <li data-xf-list-type="ul">Evil rarely sticks together so they are likely to leave unconscious people behind. Get an axe & behead them. Send an old person past their prime to do the deed.</li> <li data-xf-list-type="ul">A wise ruler will have signal fires or mirrors between towns. At the very least, it inspires evil not to dawdle.</li> <li data-xf-list-type="ul">A wise mayor doesn't trust the signal network and has their own back up plan. Which probably involves a fast horse ridden by someone related and maybe some magic if they can afford it.</li> </ul></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9412024, member: 9254"] I take a lot of my cues from Earthdawn. There are unwritten rules for non-adventurers. [LIST] [*]Treat all adventurers as heroes in the hopes they lean into it rather than deciding to be villains and level the village. [*]Magic is incredibly useful and anyone with it can be both a massive boon to society and a living weapon of mass destruction. Sometimes at the same time. Consider asking if they would provide magical services in trade for what you do. You might get anything from a candle that never goes out or they may be able to magic away that one gravy stain on your best table cloth. [*]Encourage them to brag about their exploits. They will almost certainly paint themselves in a positive fashion. If you are lucky they will want to avoid looking like a hypocrite. [*]Be sure to talk up the other "heroes" who come to town. Make it seem like there are other adventurers around who might take umbrage at mayhem. Maybe there are some who have recently bragged about their exploits. [*]If someone walks in accompanied by a massive predator, ask if they prefer cream or raw meat. Also ask about the predator's preference. And call the town guard. [*]talk to everything that walks in your door, especially the ones that are usually non-sapient. [*]If anyone seems blatantly evil, be extra nice. And call the town guard. [*]If someone goes all "mwahaha" evil, get back and use slings to stone them. Everyone should have a sling. It's a freaking rope and a piece of leather the size of your hand. Don't attack willy nilly, focus on one maniac until they are dead. Do NOT clump up or close with them. [*]Evil rarely sticks together so they are likely to leave unconscious people behind. Get an axe & behead them. Send an old person past their prime to do the deed. [*]A wise ruler will have signal fires or mirrors between towns. At the very least, it inspires evil not to dawdle. [*]A wise mayor doesn't trust the signal network and has their own back up plan. Which probably involves a fast horse ridden by someone related and maybe some magic if they can afford it. [/LIST] [/QUOTE]
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