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<blockquote data-quote="Racing Breca" data-source="post: 8449192" data-attributes="member: 6874309"><p>Hey all,</p><p>New DM here.</p><p>Like many DM's, I enjoy creating large world changing events and thrusting my players into the thick of things. I'm finding it difficult to slow play the plot and allow the campaign to spiral out from the players naturally.</p><p>I am currently running a game in which the players live on a desert island with only a Dwarven civilization mining into a lone mountain, and a port city slowly decaying into ruin.</p><p>A thousand years ago, the island was a lush forest, home to powerful Wood Elves and forest creatures. When the Dwarves began harvesting Dragonwood from the forest to make Darksteel, the elves conspired with the Eladrin of the Feywild to transport the forest away from the material plane into a parallel dimension, to protect it.</p><p>I keep catching myself trying to thrust the players forward into my plot, rather than letting them get there naturally. I know that I'd rather create episodic adventures that tease out this reality in incremental steps.</p><p>What tips do you have for this process?</p><p>What PC objectives come to your mind within the world that we are creating at my table?</p><p>Thank you,</p></blockquote><p></p>
[QUOTE="Racing Breca, post: 8449192, member: 6874309"] Hey all, New DM here. Like many DM's, I enjoy creating large world changing events and thrusting my players into the thick of things. I'm finding it difficult to slow play the plot and allow the campaign to spiral out from the players naturally. I am currently running a game in which the players live on a desert island with only a Dwarven civilization mining into a lone mountain, and a port city slowly decaying into ruin. A thousand years ago, the island was a lush forest, home to powerful Wood Elves and forest creatures. When the Dwarves began harvesting Dragonwood from the forest to make Darksteel, the elves conspired with the Eladrin of the Feywild to transport the forest away from the material plane into a parallel dimension, to protect it. I keep catching myself trying to thrust the players forward into my plot, rather than letting them get there naturally. I know that I'd rather create episodic adventures that tease out this reality in incremental steps. What tips do you have for this process? What PC objectives come to your mind within the world that we are creating at my table? Thank you, [/QUOTE]
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