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<blockquote data-quote="LuisCarlos17f" data-source="post: 9051185" data-attributes="member: 6802378"><p>In my world.</p><p></p><p>There are warmages, and these aren't only sorcerers with light armor, but their spells are "techniquest", like martial maneuvers, reloaded after a Concentration check.</p><p></p><p>Catapults throw stones with runes for summoning spells, and these create swarms over enemy artillery.</p><p></p><p>Illusory magic for smoke-grenade effects and decoys.</p><p></p><p>Chivalry has to worry when enemy use war charriots moved with a "motor".</p><p></p><p>Teletransporation magic can be used to send food and arrows in a castle siege, or to evacuate the civil population.</p><p></p><p>Even low-level clerics can get great effects in the temple within the stonghold, and the help by the congregation. This help for example to heal or to create food and water. </p><p></p><p>Some constructs are used not to fight but to carry tower shields.</p><p></p><p>Some beasts can be trained to fight in the battlefield, and "remote-control" thanks special telepatic links with trainers/tamers. Some gnomes are very good as monster riders. </p><p></p><p>Some humans or humanoids accept to become plantouched humanoids to fight undeads or infectious abominations.</p><p></p><p>Elite knights enjoy special help, a mixture of construct monster ally+armor. Sentient powered exosuits. </p><p></p><p>Necromancy to reanimate dead is a war crime, but when these are the corpses of no-sentient creatures.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9051185, member: 6802378"] In my world. There are warmages, and these aren't only sorcerers with light armor, but their spells are "techniquest", like martial maneuvers, reloaded after a Concentration check. Catapults throw stones with runes for summoning spells, and these create swarms over enemy artillery. Illusory magic for smoke-grenade effects and decoys. Chivalry has to worry when enemy use war charriots moved with a "motor". Teletransporation magic can be used to send food and arrows in a castle siege, or to evacuate the civil population. Even low-level clerics can get great effects in the temple within the stonghold, and the help by the congregation. This help for example to heal or to create food and water. Some constructs are used not to fight but to carry tower shields. Some beasts can be trained to fight in the battlefield, and "remote-control" thanks special telepatic links with trainers/tamers. Some gnomes are very good as monster riders. Some humans or humanoids accept to become plantouched humanoids to fight undeads or infectious abominations. Elite knights enjoy special help, a mixture of construct monster ally+armor. Sentient powered exosuits. Necromancy to reanimate dead is a war crime, but when these are the corpses of no-sentient creatures. [/QUOTE]
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