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General Tabletop Discussion
*Dungeons & Dragons
World Building: Army building
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<blockquote data-quote="cbwjm" data-source="post: 9051758" data-attributes="member: 6788732"><p>I put together an attack bonus/AC system based on the old BECMI game for armies, it's abstract and it works well enough that one if my players used it in a game he was running. Basically, don't worry too much about the stats of the individual members of each army, abstract it so that a force of a 1000 orcs attacking a human stronghold with 500 soldiers can be run with a few die rolls. If you want the PCs involved, then create targets if opportunity, take out that group of ogres and the allies have advantage on the attack roll (in this system there was a single roll which was the good guys vs the AC if the bad guys). This works well because you don't have to, and probably shouldn't want to due to the sheer number of troops, keep track of individual stats.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9051758, member: 6788732"] I put together an attack bonus/AC system based on the old BECMI game for armies, it's abstract and it works well enough that one if my players used it in a game he was running. Basically, don't worry too much about the stats of the individual members of each army, abstract it so that a force of a 1000 orcs attacking a human stronghold with 500 soldiers can be run with a few die rolls. If you want the PCs involved, then create targets if opportunity, take out that group of ogres and the allies have advantage on the attack roll (in this system there was a single roll which was the good guys vs the AC if the bad guys). This works well because you don't have to, and probably shouldn't want to due to the sheer number of troops, keep track of individual stats. [/QUOTE]
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World Building: Army building
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