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<blockquote data-quote="LuisCarlos17f" data-source="post: 9054417" data-attributes="member: 6802378"><p>I guess WotC is very interested into a D&D wargame, a step beyond "warriors of krynn", and easy to be adapted into strategy videogame for mobiles and tablets, but to create a munchkingproof game is a harder challenge. Do you know the debate of "clay golem vs tarrasque"? </p><p></p><p>Maybe WotC can launche in the future a new "Chainmail", an evolution of Warriors of Krynn and with more cards, and an app for solo games. </p><p></p><p>And we don't know if they are going to update old classes for wargame: the warmage and the marshall/warlord.</p><p></p><p>Magic is very powerful, but expensive. And we haven't got enough experience with the potential power of the "incantations", "rituals" by people with low or zero magic level. </p><p></p><p>With magic you could send a message asking help because your stronghold is being attacked, or war beasts could be ordered to attack this or that enemy.</p><p></p><p>The action-live movie "D&D: Honor among Thieves" gives a clear example of how "wild shape" can be used to spy, infiltration and escape.</p><p></p><p>Magic item created for a battlefield could be with a totally different time of reload, or single-use/consumable.</p><p></p><p>Chemical and biological magic weapons could be used in the war, but these should be forbidden, and here it could be hardly punished by the war deities in the afterlife. Even fallen soldiers could be reanimated as "revenants" to take revengue against the war criminals.</p><p></p><p>Magic defense against ballistic damage could be relatively "cheap" because war deities don't like firearms. A different thing is if the firearm is totally crafted by the gunslinger himself.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9054417, member: 6802378"] I guess WotC is very interested into a D&D wargame, a step beyond "warriors of krynn", and easy to be adapted into strategy videogame for mobiles and tablets, but to create a munchkingproof game is a harder challenge. Do you know the debate of "clay golem vs tarrasque"? Maybe WotC can launche in the future a new "Chainmail", an evolution of Warriors of Krynn and with more cards, and an app for solo games. And we don't know if they are going to update old classes for wargame: the warmage and the marshall/warlord. Magic is very powerful, but expensive. And we haven't got enough experience with the potential power of the "incantations", "rituals" by people with low or zero magic level. With magic you could send a message asking help because your stronghold is being attacked, or war beasts could be ordered to attack this or that enemy. The action-live movie "D&D: Honor among Thieves" gives a clear example of how "wild shape" can be used to spy, infiltration and escape. Magic item created for a battlefield could be with a totally different time of reload, or single-use/consumable. Chemical and biological magic weapons could be used in the war, but these should be forbidden, and here it could be hardly punished by the war deities in the afterlife. Even fallen soldiers could be reanimated as "revenants" to take revengue against the war criminals. Magic defense against ballistic damage could be relatively "cheap" because war deities don't like firearms. A different thing is if the firearm is totally crafted by the gunslinger himself. [/QUOTE]
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