World Building - Best guides

Character/Campaign Law for Rolemaster (ICE)
World Builder's Guilde for AD&D 2e
The Magical Society books from Expeditious Retreat

I also like anthropology books and books on various cultures for inspiration.
 

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I haven't seen anything that has bettered the chapter in "Campaign Sourcebook and Catacomb Guide". Granted, I haven't looked all that hard - it contained everything I needed to get going.

(Also, I've come to regard it's advocacy of versimilitude to be somewhat over-the-top. But for a first-time world designer, I would generally recommend staying "reasonably close" to the real world, and going more unorthodox later. So, it's very good as a starting point.)
 

I would have to back up with the 2e Worldbuilders Guidebook.
Also loved the series of Dungeoncraft by Ray Winniger...though this concentrated on local area > out.

I have developed my own docs on 'Realm' design based upon those sources above. It includes a template and then seperate docs on how to fill in each part.

I too am a teacher and showed this to another and he said that I could use these in school...so maybe it would be of some help.

(Oh and BTW - the charts are general enough that, by realm, I mean anything from empire to village, to forest, and I have even used them for groups such as organisations or tribes).

The original docs (for 3e, that sev people here got copies of) were more of a 'Realm System', in that every 'turn' you rolled for realm actions and happenings and there were very basic resolution systems. Now I just roll the events/etc and se them for background. (I don't play out the realm's turns).
C
 

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