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World Building: Commerce and gold
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<blockquote data-quote="AmandaBarbarian" data-source="post: 9050409" data-attributes="member: 7042010"><p><span style="font-family: 'Calibri'">World Building question 1</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">So I asked for general DM advise, because hello I am new to Dming. However I would like to start a series of specific posts asking about different parts of world building. This isn't a plus thread per say, but if you think I should not world build that is not very helpful.</span></p><p><span style="font-family: 'Calibri'">Also Warning, I ramble when I am excited even in text.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Okay, so wind up to question 1: trade and commerce.</span></p><p><span style="font-family: 'Calibri'">In meat space I am tangentially part of the business world, and know how trade and business work. Badly most days. However I have seen DMs try to come up with things like who trades with who. I have even seen players care, but I have also seen players not care.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">So current group has players that with some math help from me figured out how to game buying in one place and selling in another when a DM didn't realize the ramifications of different cities having different prices for goods. There was also at least twice before I joined times that players actively started businesses and they still talk about those games. So I am NOT in a group that has never considered trade and commerce, HOWEVER it isn't like every campaign breaks into bar ownership.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">SO I want to have at least a base idea of the economy and see where the players take it or leave it.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">So I said I had a question 3 points ago, How much do you prep your commerce in your worlds?</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Related questions: I understand fairly well how business works today both big and small in a capitalistic democracy with modern tech. I was able to back figure how that would work in a free kingdom with some hand waving form the DM. However I have no idea what a Totalitarian dictatorship and or feudalism will effect this… my world is complex but can be quick explained as: big warlord has multi smaller warlords under him and those smaller warlords hold feudal control over sections of the empire, but it is dysfunctional and the smaller warlords sometimes even war with themselves.</span></p><p><span style="font-family: 'Calibri'">SO this isn't a freemarket at all.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Also as someone who watched Game of thrones but didn't enjoy the books as much as the recaps I hear other talk on youtube about, I have heard more than one rant that fantasy writers don't understand how things would work. I don't need it to work perfect but I need some ideas on making it look like it works.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">TLDR: How does Commerce work in your games and how do you prep it? Do evil empire have commerce at all?</span></p></blockquote><p></p>
[QUOTE="AmandaBarbarian, post: 9050409, member: 7042010"] [FONT=Calibri]World Building question 1 So I asked for general DM advise, because hello I am new to Dming. However I would like to start a series of specific posts asking about different parts of world building. This isn't a plus thread per say, but if you think I should not world build that is not very helpful. Also Warning, I ramble when I am excited even in text. Okay, so wind up to question 1: trade and commerce. In meat space I am tangentially part of the business world, and know how trade and business work. Badly most days. However I have seen DMs try to come up with things like who trades with who. I have even seen players care, but I have also seen players not care. So current group has players that with some math help from me figured out how to game buying in one place and selling in another when a DM didn't realize the ramifications of different cities having different prices for goods. There was also at least twice before I joined times that players actively started businesses and they still talk about those games. So I am NOT in a group that has never considered trade and commerce, HOWEVER it isn't like every campaign breaks into bar ownership. SO I want to have at least a base idea of the economy and see where the players take it or leave it. So I said I had a question 3 points ago, How much do you prep your commerce in your worlds? Related questions: I understand fairly well how business works today both big and small in a capitalistic democracy with modern tech. I was able to back figure how that would work in a free kingdom with some hand waving form the DM. However I have no idea what a Totalitarian dictatorship and or feudalism will effect this… my world is complex but can be quick explained as: big warlord has multi smaller warlords under him and those smaller warlords hold feudal control over sections of the empire, but it is dysfunctional and the smaller warlords sometimes even war with themselves. SO this isn't a freemarket at all. Also as someone who watched Game of thrones but didn't enjoy the books as much as the recaps I hear other talk on youtube about, I have heard more than one rant that fantasy writers don't understand how things would work. I don't need it to work perfect but I need some ideas on making it look like it works. TLDR: How does Commerce work in your games and how do you prep it? Do evil empire have commerce at all?[/FONT] [/QUOTE]
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