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<blockquote data-quote="Charlaquin" data-source="post: 9050526" data-attributes="member: 6779196"><p>Here’s my reference doc. Spoiler tagged cause it’s pretty long.</p><p>[spoiler]</p><p><u>Appraising Valuables</u></p><p></p><p>With 10 minutes of work, a character can appraise any valuables in their possession. For each valuable appraised, the character must make an Intelligence check, the DC of which is determined by the valuable’s rarity, as shown in the appraisal DC table below. A character automatically fails this check if the valuable is a gem or work of art and its rarity is Uncommon or higher, unless they have proficiency in a relevant skill or tool.</p><p></p><p><strong>Appraisal DC</strong></p><p></p><table style='width: 100%'><tr><td>Rarity</td><td>DC</td></tr><tr><td>Common</td><td>10</td></tr><tr><td>Uncommon</td><td>10</td></tr><tr><td>Rare</td><td>15</td></tr><tr><td>Very Rare</td><td>20</td></tr><tr><td>Legendary</td><td>25</td></tr></table><p></p><p>On a successful check, the character can estimate the item’s resale value. Roll twice on the appraisal table below to determine an approximate range, or use the average value, shown in parentheses. If the item is of superior or inferior quality, the character learns that as well.</p><p></p><p><strong>Appraisal</strong></p><p></p><table style='width: 100%'><tr><td>Rarity</td><td>Trade Good</td><td>Gem</td><td>Work of Art</td></tr><tr><td>Common</td><td>3d4 (7) sp</td><td>2d4 (5) gp</td><td>1d4 x5 (12) gp</td></tr><tr><td>Uncommon</td><td>3d4 (7) gp</td><td>2d4 x5 (25) gp</td><td>1d4 x50 (125) gp</td></tr><tr><td>Rare</td><td>3d4 x5 (37) gp</td><td>2d4 x10 (50) gp</td><td>1d4 x100 (250)</td></tr><tr><td>Very Rare</td><td>3d4 x10 (75) gp</td><td>2d4 x100 (500) gp</td><td>1d4 x500 (1,250) gp</td></tr><tr><td>Legendary</td><td>3d4 x50 (375) gp</td><td>2d4 x500 (2,500) gp</td><td>1d4 x1,500 (3,750) gp</td></tr></table><p></p><p><u>Selling Valuables</u></p><p></p><p>With one day of downtime in a settlement, a character can sell any valuables they have that are of a type and rarity that is salable within the settlement, as shown in the market limits table below.</p><p></p><p><strong>Market Limits</strong></p><p></p><table style='width: 100%'><tr><td>Settlement Size</td><td>Trade Goods</td><td>Gems</td><td>Works of Art</td></tr><tr><td>Outpost</td><td>Uncommon</td><td>-</td><td>-</td></tr><tr><td>Village</td><td>Rare</td><td>Uncommon</td><td>Common</td></tr><tr><td>Town</td><td>Very Rare</td><td>Rare</td><td>Uncommon</td></tr><tr><td>City</td><td>Very Rare</td><td>Very Rare</td><td>Very Rare</td></tr></table><p></p><p>For each valuable sold, roll on the appraisal table to determine the highest available offer for the item. If the item is of superior quality, increase the offer by half. If the item is of inferior quality, decrease the offer by half.</p><p></p><p>If a character has access to contacts who can find them a buyer, such as an artisan’s guild or criminal organization they belong to, they can spend a day of downtime to sell a single valuable of a rarity up to one category higher than would normally be salable in a given settlement.</p><p></p><p><strong>Haggling</strong></p><p></p><p>If the character wants to haggle for a higher price than the initial offer, they must make a Charisma check, the DC of which is determined by the item’s type and the size of the settlement, as shown on the haggling DC table below.</p><p></p><p><strong>Haggling DC</strong></p><p></p><table style='width: 100%'><tr><td>Settlement Size</td><td>Trade Goods</td><td>Gems</td><td>Works of Art</td></tr><tr><td>Outpost</td><td>10</td><td>15</td><td>25</td></tr><tr><td>Village</td><td>15</td><td>15</td><td>20</td></tr><tr><td>Town</td><td>20</td><td>15</td><td>15</td></tr><tr><td>City</td><td>25</td><td>15</td><td>10</td></tr></table><p></p><p>On a successful check, roll for a new price and increase the offer to the result if it’s higher than the original offer; otherwise, the buyer can’t afford to increase the offer any further. On a failed check, the buyer refuses to deal with the character. If the item is salable within the settlement, roll a new price and decrease the highest available offer to the result if it’s lower than the initial offer.[/spoiler]</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9050526, member: 6779196"] Here’s my reference doc. Spoiler tagged cause it’s pretty long. [spoiler] [U]Appraising Valuables[/U] With 10 minutes of work, a character can appraise any valuables in their possession. For each valuable appraised, the character must make an Intelligence check, the DC of which is determined by the valuable’s rarity, as shown in the appraisal DC table below. A character automatically fails this check if the valuable is a gem or work of art and its rarity is Uncommon or higher, unless they have proficiency in a relevant skill or tool. [B]Appraisal DC[/B] [TABLE] [TR] [TD]Rarity[/TD] [TD]DC[/TD] [/TR] [TR] [TD]Common[/TD] [TD]10[/TD] [/TR] [TR] [TD]Uncommon[/TD] [TD]10[/TD] [/TR] [TR] [TD]Rare[/TD] [TD]15[/TD] [/TR] [TR] [TD]Very Rare[/TD] [TD]20[/TD] [/TR] [TR] [TD]Legendary[/TD] [TD]25[/TD] [/TR] [/TABLE] On a successful check, the character can estimate the item’s resale value. Roll twice on the appraisal table below to determine an approximate range, or use the average value, shown in parentheses. If the item is of superior or inferior quality, the character learns that as well. [B]Appraisal[/B] [TABLE] [TR] [TD]Rarity[/TD] [TD]Trade Good[/TD] [TD]Gem[/TD] [TD]Work of Art[/TD] [/TR] [TR] [TD]Common[/TD] [TD]3d4 (7) sp[/TD] [TD]2d4 (5) gp[/TD] [TD]1d4 x5 (12) gp[/TD] [/TR] [TR] [TD]Uncommon[/TD] [TD]3d4 (7) gp[/TD] [TD]2d4 x5 (25) gp[/TD] [TD]1d4 x50 (125) gp[/TD] [/TR] [TR] [TD]Rare[/TD] [TD]3d4 x5 (37) gp[/TD] [TD]2d4 x10 (50) gp[/TD] [TD]1d4 x100 (250)[/TD] [/TR] [TR] [TD]Very Rare[/TD] [TD]3d4 x10 (75) gp[/TD] [TD]2d4 x100 (500) gp[/TD] [TD]1d4 x500 (1,250) gp[/TD] [/TR] [TR] [TD]Legendary[/TD] [TD]3d4 x50 (375) gp[/TD] [TD]2d4 x500 (2,500) gp[/TD] [TD]1d4 x1,500 (3,750) gp[/TD] [/TR] [/TABLE] [U]Selling Valuables[/U] With one day of downtime in a settlement, a character can sell any valuables they have that are of a type and rarity that is salable within the settlement, as shown in the market limits table below. [B]Market Limits[/B] [TABLE] [TR] [TD]Settlement Size[/TD] [TD]Trade Goods[/TD] [TD]Gems[/TD] [TD]Works of Art[/TD] [/TR] [TR] [TD]Outpost[/TD] [TD]Uncommon[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Village[/TD] [TD]Rare[/TD] [TD]Uncommon[/TD] [TD]Common[/TD] [/TR] [TR] [TD]Town[/TD] [TD]Very Rare[/TD] [TD]Rare[/TD] [TD]Uncommon[/TD] [/TR] [TR] [TD]City[/TD] [TD]Very Rare[/TD] [TD]Very Rare[/TD] [TD]Very Rare[/TD] [/TR] [/TABLE] For each valuable sold, roll on the appraisal table to determine the highest available offer for the item. If the item is of superior quality, increase the offer by half. If the item is of inferior quality, decrease the offer by half. If a character has access to contacts who can find them a buyer, such as an artisan’s guild or criminal organization they belong to, they can spend a day of downtime to sell a single valuable of a rarity up to one category higher than would normally be salable in a given settlement. [B]Haggling[/B] If the character wants to haggle for a higher price than the initial offer, they must make a Charisma check, the DC of which is determined by the item’s type and the size of the settlement, as shown on the haggling DC table below. [B]Haggling DC[/B] [TABLE] [TR] [TD]Settlement Size[/TD] [TD]Trade Goods[/TD] [TD]Gems[/TD] [TD]Works of Art[/TD] [/TR] [TR] [TD]Outpost[/TD] [TD]10[/TD] [TD]15[/TD] [TD]25[/TD] [/TR] [TR] [TD]Village[/TD] [TD]15[/TD] [TD]15[/TD] [TD]20[/TD] [/TR] [TR] [TD]Town[/TD] [TD]20[/TD] [TD]15[/TD] [TD]15[/TD] [/TR] [TR] [TD]City[/TD] [TD]25[/TD] [TD]15[/TD] [TD]10[/TD] [/TR] [/TABLE] On a successful check, roll for a new price and increase the offer to the result if it’s higher than the original offer; otherwise, the buyer can’t afford to increase the offer any further. On a failed check, the buyer refuses to deal with the character. If the item is salable within the settlement, roll a new price and decrease the highest available offer to the result if it’s lower than the initial offer.[/spoiler] [/QUOTE]
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