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World Building: Commerce and gold
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<blockquote data-quote="nevin" data-source="post: 9058472" data-attributes="member: 7024481"><p>On my Dm list of important things for regions and towns is goods that the region exports. If a player wants to play the business min game I work it in as they start the business throw some challenges as local players get involved and eventually they get thier business staffed and it becomes a back story that generates income. or loss. Occassionally I'll throw challenges who's outcomes will affect the business and it just affects over time profit or loss of business. </p><p></p><p>Now if the player is carrying high value items from place to place and making profit that way</p><p>that's definitely in game. As it becomes known what they are doing then everyone wants a piece of it. </p><p>local lords and mayors ma y tax it, even sieze it depending on local rules. I had a king once sieze a dragon hide as an important resource for the kingdom. Luckily the party was smart enough play nice long enough that some of it came back to them. (and there was considerable stupid actions in campaign by certain party members that had the king doing it hoping they'd fight and he could kill the hero's without creating more enemies.) thieves guilds and con men will come after them if they want to paint a target on their back in the name of money by all means let's bring it into the game. </p><p></p><p>Just don't let the money mini game overwhelm everything else. When I play I'm that guy that will do such things. In the current game I'm playing in my character has bought a shipping companyto whose ships are slowly being magically upgraded to help the city and his pocketbook as he becomes a power player. His fledgling wizard guild has discovered that rich nobles pay better profit margins, for comfort things like a permanent breeze on the porch or permanantly chilled glasses or wine bottles than rogues and pc's do for things like potions. They happily supply both. But as far as profit and loss I tell DM what I'm trying to do and what my resources are and he tells me how it works. We keep it out of game until I have a PC or guildmaster show up and want something. Then we roleplay that stuff. Don't let the players mini game stuff get in the way of the story. If you can work it in great. My character has a shipping company because pirate ran off the previous owner. Turns out it's harder to run off PC's..</p></blockquote><p></p>
[QUOTE="nevin, post: 9058472, member: 7024481"] On my Dm list of important things for regions and towns is goods that the region exports. If a player wants to play the business min game I work it in as they start the business throw some challenges as local players get involved and eventually they get thier business staffed and it becomes a back story that generates income. or loss. Occassionally I'll throw challenges who's outcomes will affect the business and it just affects over time profit or loss of business. Now if the player is carrying high value items from place to place and making profit that way that's definitely in game. As it becomes known what they are doing then everyone wants a piece of it. local lords and mayors ma y tax it, even sieze it depending on local rules. I had a king once sieze a dragon hide as an important resource for the kingdom. Luckily the party was smart enough play nice long enough that some of it came back to them. (and there was considerable stupid actions in campaign by certain party members that had the king doing it hoping they'd fight and he could kill the hero's without creating more enemies.) thieves guilds and con men will come after them if they want to paint a target on their back in the name of money by all means let's bring it into the game. Just don't let the money mini game overwhelm everything else. When I play I'm that guy that will do such things. In the current game I'm playing in my character has bought a shipping companyto whose ships are slowly being magically upgraded to help the city and his pocketbook as he becomes a power player. His fledgling wizard guild has discovered that rich nobles pay better profit margins, for comfort things like a permanent breeze on the porch or permanantly chilled glasses or wine bottles than rogues and pc's do for things like potions. They happily supply both. But as far as profit and loss I tell DM what I'm trying to do and what my resources are and he tells me how it works. We keep it out of game until I have a PC or guildmaster show up and want something. Then we roleplay that stuff. Don't let the players mini game stuff get in the way of the story. If you can work it in great. My character has a shipping company because pirate ran off the previous owner. Turns out it's harder to run off PC's.. [/QUOTE]
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