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<blockquote data-quote="paradox42" data-source="post: 5821212" data-attributes="member: 29746"><p>Agreed. This is the way I prefer to do world-building, and it usually works out very well when players start asking the uncomfortable questions. I ran a game with PCs that were actually gods, for 2 years- and while some of the worlds they encountered were seriously fantastic, even difficult or impossible to imagine properly or in full- I always knew the reason each world was the way it was, so the players got the answers when they used their divine powers to figure out The Why.</p><p> </p><p>Some of the mechanisms the PCs encountered led them to create their own worlds, in various ways, over the course of the campaign- and I now have new additions to that setting for any new campaigns I run in the future that use it. Neat things like the planet-sized dragon guarding the home system, or the far-off worlds in other star systems that are now metaphysically linked to the home world, came from player creativity, after they saw what I did and ran with it.</p><p> </p><p>For your world/setting, the sun being in an elliptical orbit is certainly the best way to explain seasons, assuming the orbit precesses around the planetdisc. But I still don't see a way for that to translate into 8 seasons which happen to contain 2 cycles of the standard Spring->Summer->Autumn->Winter that would make sense to primitive inhabitants of the planetdisc itself. It can be done; you just need to decide how the second cycle meaningfully differs from the first and then figure out why it differs.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5821212, member: 29746"] Agreed. This is the way I prefer to do world-building, and it usually works out very well when players start asking the uncomfortable questions. I ran a game with PCs that were actually gods, for 2 years- and while some of the worlds they encountered were seriously fantastic, even difficult or impossible to imagine properly or in full- I always knew the reason each world was the way it was, so the players got the answers when they used their divine powers to figure out The Why. Some of the mechanisms the PCs encountered led them to create their own worlds, in various ways, over the course of the campaign- and I now have new additions to that setting for any new campaigns I run in the future that use it. Neat things like the planet-sized dragon guarding the home system, or the far-off worlds in other star systems that are now metaphysically linked to the home world, came from player creativity, after they saw what I did and ran with it. For your world/setting, the sun being in an elliptical orbit is certainly the best way to explain seasons, assuming the orbit precesses around the planetdisc. But I still don't see a way for that to translate into 8 seasons which happen to contain 2 cycles of the standard Spring->Summer->Autumn->Winter that would make sense to primitive inhabitants of the planetdisc itself. It can be done; you just need to decide how the second cycle meaningfully differs from the first and then figure out why it differs. [/QUOTE]
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