Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
World Building: Did magic evolve?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DeviousQuail" data-source="post: 9055384" data-attributes="member: 7025431"><p>It's not something I think about in every time, but I did try it for one campaign to help explain the nature of the BBEG.</p><p></p><p>Magic always existed in the form of divine boons and natural energies. 1st and 2nd level Cleric and Druid spells were the first to be used by mortals. As time went on the connection of magic to the material world grew. Clerics and Druids were then able to use 3rd level spells. Just like at the table these new spells were quite powerful and started shaping the world in new ways. Not long after this a powerful entity not from the material plane was able to come to the world in person. This was only made possible by the growing connection to magic. The entity's stay on the material world was brief, but in that time it showed a number of mortals that magic could be commanded without the aid of an intermediary (a god or the primal source). It didn't actually teach people spells. Just the basic knowledge of how to go about doing so. This gave rise to the first Wizards. It was a slow process, but over millennia the most powerful Wizards began to rival the most powerful Clerics and Druids.</p><p></p><p>Time continues onward and 4th level spells start appearing across the world. They didn't show up all at once. New Arcane, Divine, and Primal spells are still discovered even in the modern time of the campaign. However, the majority were discovered/gifted to mortals long before the campaign's start. Eventually the magic of the world hits a wall. The idea of higher level spells were known, but no mortal was able to cast a spell of 5th level or higher. Another entity came to the world from elsewhere claiming the world's connection to magic was too weak and that there was a way to make it greater intentionally. The entity combined it's essence with mortals to create new beings with a natural connection to magic. These Sorcerers, just by existing, were able to grow the connection to magic and we get 5th and 6th level spells in a short amount of time. </p><p></p><p>This explosion of magical potential (high level spells as well as more people being able to use magic) led to a lot of creative destruction and times of upheaval. Warlocks, Bards, Paladins, and other types of magic users arrived on the scene leading up to the start of the campaign a few decades later. </p><p></p><p>It's a pretty simple evolution of magic. Gods were always able to grant much more powerful magic, but the world couldn't magically handle it. The same goes for Druids. Wizards were able to theorize greater workings of magic, but lacked the ability to reach them. Not unlike future technologies for us today.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9055384, member: 7025431"] It's not something I think about in every time, but I did try it for one campaign to help explain the nature of the BBEG. Magic always existed in the form of divine boons and natural energies. 1st and 2nd level Cleric and Druid spells were the first to be used by mortals. As time went on the connection of magic to the material world grew. Clerics and Druids were then able to use 3rd level spells. Just like at the table these new spells were quite powerful and started shaping the world in new ways. Not long after this a powerful entity not from the material plane was able to come to the world in person. This was only made possible by the growing connection to magic. The entity's stay on the material world was brief, but in that time it showed a number of mortals that magic could be commanded without the aid of an intermediary (a god or the primal source). It didn't actually teach people spells. Just the basic knowledge of how to go about doing so. This gave rise to the first Wizards. It was a slow process, but over millennia the most powerful Wizards began to rival the most powerful Clerics and Druids. Time continues onward and 4th level spells start appearing across the world. They didn't show up all at once. New Arcane, Divine, and Primal spells are still discovered even in the modern time of the campaign. However, the majority were discovered/gifted to mortals long before the campaign's start. Eventually the magic of the world hits a wall. The idea of higher level spells were known, but no mortal was able to cast a spell of 5th level or higher. Another entity came to the world from elsewhere claiming the world's connection to magic was too weak and that there was a way to make it greater intentionally. The entity combined it's essence with mortals to create new beings with a natural connection to magic. These Sorcerers, just by existing, were able to grow the connection to magic and we get 5th and 6th level spells in a short amount of time. This explosion of magical potential (high level spells as well as more people being able to use magic) led to a lot of creative destruction and times of upheaval. Warlocks, Bards, Paladins, and other types of magic users arrived on the scene leading up to the start of the campaign a few decades later. It's a pretty simple evolution of magic. Gods were always able to grant much more powerful magic, but the world couldn't magically handle it. The same goes for Druids. Wizards were able to theorize greater workings of magic, but lacked the ability to reach them. Not unlike future technologies for us today. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
World Building: Did magic evolve?
Top