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World Building: Did magic evolve?
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<blockquote data-quote="Voadam" data-source="post: 9065807" data-attributes="member: 2209"><p>I am a big fan of a bunch of the magical concepts from Mage the Ascension. They have a concept of Pattern which applies in many dimensions across reality such as shape, identity, form, etc. To polymorph you temporarily alter your pattern as it manifests to a different outer pattern which is magically pretty easy. Permanent changes to your core pattern are difficult but can be done.</p><p></p><p>In D&D magic I think of this coming across as True Names, spells as discretely defined magical effects, the specific schools of magic, etc. An aspect of metaphysical Law in the game.</p><p></p><p>So wizards in D&D have always done spells as discrete effects of magic according to specific formulae. They tap into magical power and channel it into specific defined forms in ways they know will work. They also do spell research to come up with new spells.</p><p></p><p>So a new spell is a new Pattern channeling magic into a new distinct way to get a specific effect. Others can use the same form to also get the new effect.</p><p></p><p>I see that as the normal progression, magic exists, research and experimentation is done to get a stable form that works and is replicable, then it is replicated and used by casters.</p><p></p><p>So originally not many spells but over time there are more and more developments and wizards have more and more options.</p><p></p><p>Wizards are the scientific experimenters and engineers working with magic in the game universe. My concept of them is that they know techniques for tapping into magic that exists. Anyone can theoretically learn to do wizard magic and spells, but they are difficult things to pull off.</p><p></p><p>Sorcerers just do magic through blood and will and power without knowing formulae and technique and such, but since the Patterns of spells exist, that is how they manifest. I see sorcerers as just channeling magic and it naturally flows into the Patterns that exist, particularly established ones. Since arcane wizard spells exist that is a convenient pattern for raw channeled magic to manifest as complete with things like required components.</p><p></p><p>It is not fully the same, so some wizard spells do not work as sorcerer spells, usually the more technical end of things that hew closer to the technical specific end of things (like spells affecting spellbook usage).</p><p></p><p>Sorcery is closer to primal magic manipulation, but in effect they incorporate some arcane patterns into themselves (spells known) and channel magic into these patterns. In effect while being directly in touch with raw magic, they are piggybacking a bit on the work of wizards who established the Patterns of spells.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9065807, member: 2209"] I am a big fan of a bunch of the magical concepts from Mage the Ascension. They have a concept of Pattern which applies in many dimensions across reality such as shape, identity, form, etc. To polymorph you temporarily alter your pattern as it manifests to a different outer pattern which is magically pretty easy. Permanent changes to your core pattern are difficult but can be done. In D&D magic I think of this coming across as True Names, spells as discretely defined magical effects, the specific schools of magic, etc. An aspect of metaphysical Law in the game. So wizards in D&D have always done spells as discrete effects of magic according to specific formulae. They tap into magical power and channel it into specific defined forms in ways they know will work. They also do spell research to come up with new spells. So a new spell is a new Pattern channeling magic into a new distinct way to get a specific effect. Others can use the same form to also get the new effect. I see that as the normal progression, magic exists, research and experimentation is done to get a stable form that works and is replicable, then it is replicated and used by casters. So originally not many spells but over time there are more and more developments and wizards have more and more options. Wizards are the scientific experimenters and engineers working with magic in the game universe. My concept of them is that they know techniques for tapping into magic that exists. Anyone can theoretically learn to do wizard magic and spells, but they are difficult things to pull off. Sorcerers just do magic through blood and will and power without knowing formulae and technique and such, but since the Patterns of spells exist, that is how they manifest. I see sorcerers as just channeling magic and it naturally flows into the Patterns that exist, particularly established ones. Since arcane wizard spells exist that is a convenient pattern for raw channeled magic to manifest as complete with things like required components. It is not fully the same, so some wizard spells do not work as sorcerer spells, usually the more technical end of things that hew closer to the technical specific end of things (like spells affecting spellbook usage). Sorcery is closer to primal magic manipulation, but in effect they incorporate some arcane patterns into themselves (spells known) and channel magic into these patterns. In effect while being directly in touch with raw magic, they are piggybacking a bit on the work of wizards who established the Patterns of spells. [/QUOTE]
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