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World Building Help - Finding the Lost Continent
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<blockquote data-quote="fusangite" data-source="post: 2277369" data-attributes="member: 7240"><p>In original Runequest, there is the idea of the Closing of the Seas where the gods punished the Jrusteli civilization for their hubris by making it impossible to travel more than about 20 miles from the coast. </p><p></p><p>In a game I ran there was a similar phenomenon called The Veil that shrouded the islands in mist that had magical properties that sent people off course or into the depths. </p><p></p><p>In Tolkien's world, there was the idea that the gods changed the nature of the seas after the fall of Numenor so that no one could come to within sight of their land except by their consent. </p><p></p><p>In the Book of Mormon, there is the idea that nobody can cross the Atlantic without the foreordained consent of God. </p><p></p><p>Basically, you need two things:</p><p>(a) a big cool-sounding magic thing that has kept people from crossing, scrying across, teleporting, etc. across the ocean</p><p>(b) a reason why this thing isn't working anymore or a reason that the characters have fulfilled some special criteria nobody else has for being allowed to cross</p><p></p><p>Here's a thought from a game mechanical point of view: the Prime Material Plane was torn in two long ago, with the tear running right down that ocean with everything on the other side actually being another plane. Recently, the plane has begun knitting back together.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="fusangite, post: 2277369, member: 7240"] In original Runequest, there is the idea of the Closing of the Seas where the gods punished the Jrusteli civilization for their hubris by making it impossible to travel more than about 20 miles from the coast. In a game I ran there was a similar phenomenon called The Veil that shrouded the islands in mist that had magical properties that sent people off course or into the depths. In Tolkien's world, there was the idea that the gods changed the nature of the seas after the fall of Numenor so that no one could come to within sight of their land except by their consent. In the Book of Mormon, there is the idea that nobody can cross the Atlantic without the foreordained consent of God. Basically, you need two things: (a) a big cool-sounding magic thing that has kept people from crossing, scrying across, teleporting, etc. across the ocean (b) a reason why this thing isn't working anymore or a reason that the characters have fulfilled some special criteria nobody else has for being allowed to cross Here's a thought from a game mechanical point of view: the Prime Material Plane was torn in two long ago, with the tear running right down that ocean with everything on the other side actually being another plane. Recently, the plane has begun knitting back together. Good luck! [/QUOTE]
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