Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World Building Help - Finding the Lost Continent
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 2281379" data-attributes="member: 3649"><p>There could be a band where lots of powerful storms are generated. That should take care of any airships. Storms at sea can spring up within minutes and be on you faster than you'd ever beleive. Some you can outrun, and if that direction is always towards the known land, eventually airsailors will stick within sight of land. </p><p></p><p>Always remember: just because someone <em>can </em> do something rarely means they <em>will </em> do it. We had ships capable of oceanic travel long before we thought we did, but people seldom bothered. It was expensive both in lives and materials. If the last two ships that tried to reach across The Great Dark Sea were lost with all hands, it's going to be damn hard to find crew for a third. There might well be mutiny if the captain decides to change plans mid-course as well.</p><p></p><p>There might well be phenomenon that the sailors know nothing about. Maybe there is a type of flying swordfish that, when it sees the airship drop low towards the water as it's very likely to do, thinks it's prey and attacks it. BOOM goes airship. Yum go the sharks.</p><p></p><p>We just found out that the 100' ship-destoying waves that sailors claimed existed not only really do exist, but are a heck of a lot more common than we ever thought. We've had space photography and all this other tech and we only <em>just now </em> found this out. Surely there are other natural phenomenon in a magical world that are just as devestating.</p><p></p><p>If you want them to find out about the lost continent, try this: after a great week-long storm, several clumps of junk are washed up on shore. The local fishermen just ignore it and toss it away but your scholar might notice that the plant samples are like nothing else know, period. There might be a corpse of some strange, but natural, animal.</p><p></p><p>He could come across a rutter (pilot's journal) from a long-dead pilot who claimed to discover this 'unknown green land' across the Great Dark Sea but was dismissed as a madman when he could not get back there. What he ddidn't know is that he managed to get caught in a current that only occurs under specific conditions that swept him to the other land. Based on the rutter and the information on the storm, the scholar manages to put two and two together and discover the narrow time frame they have.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2281379, member: 3649"] There could be a band where lots of powerful storms are generated. That should take care of any airships. Storms at sea can spring up within minutes and be on you faster than you'd ever beleive. Some you can outrun, and if that direction is always towards the known land, eventually airsailors will stick within sight of land. Always remember: just because someone [I]can [/I] do something rarely means they [I]will [/I] do it. We had ships capable of oceanic travel long before we thought we did, but people seldom bothered. It was expensive both in lives and materials. If the last two ships that tried to reach across The Great Dark Sea were lost with all hands, it's going to be damn hard to find crew for a third. There might well be mutiny if the captain decides to change plans mid-course as well. There might well be phenomenon that the sailors know nothing about. Maybe there is a type of flying swordfish that, when it sees the airship drop low towards the water as it's very likely to do, thinks it's prey and attacks it. BOOM goes airship. Yum go the sharks. We just found out that the 100' ship-destoying waves that sailors claimed existed not only really do exist, but are a heck of a lot more common than we ever thought. We've had space photography and all this other tech and we only [I]just now [/I] found this out. Surely there are other natural phenomenon in a magical world that are just as devestating. If you want them to find out about the lost continent, try this: after a great week-long storm, several clumps of junk are washed up on shore. The local fishermen just ignore it and toss it away but your scholar might notice that the plant samples are like nothing else know, period. There might be a corpse of some strange, but natural, animal. He could come across a rutter (pilot's journal) from a long-dead pilot who claimed to discover this 'unknown green land' across the Great Dark Sea but was dismissed as a madman when he could not get back there. What he ddidn't know is that he managed to get caught in a current that only occurs under specific conditions that swept him to the other land. Based on the rutter and the information on the storm, the scholar manages to put two and two together and discover the narrow time frame they have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World Building Help - Finding the Lost Continent
Top