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<blockquote data-quote="Odhanan" data-source="post: 2624147" data-attributes="member: 12324"><p>- don't try to create too big a setting. It's usually better and time saving to create a kingdom, or even a single city, if it allows them to be fleshed out, and work from there outward, after a few months of campaigning. You'll get a feel of what needs to be developped then. </p><p></p><p>- The basics need to be covered. The geography/layout of the kingdom/city, what people can see in the sky, what normal people know about the kingdom's history, what is common knowledge, the recent news, the languages, and so on. Think from a character's perspective. What do they know after leaving 20 years in this area?</p><p></p><p>- Your background needs to involve some hooks for character development. If you and your PCs are into drama-RP, think about conflicts, contrasts that will give volume to your characters, NPCs and PCs alike. </p><p></p><p>There are loads of other things to be said on the subject, obviously. I suppose other posters will cover different areas.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2624147, member: 12324"] - don't try to create too big a setting. It's usually better and time saving to create a kingdom, or even a single city, if it allows them to be fleshed out, and work from there outward, after a few months of campaigning. You'll get a feel of what needs to be developped then. - The basics need to be covered. The geography/layout of the kingdom/city, what people can see in the sky, what normal people know about the kingdom's history, what is common knowledge, the recent news, the languages, and so on. Think from a character's perspective. What do they know after leaving 20 years in this area? - Your background needs to involve some hooks for character development. If you and your PCs are into drama-RP, think about conflicts, contrasts that will give volume to your characters, NPCs and PCs alike. There are loads of other things to be said on the subject, obviously. I suppose other posters will cover different areas. [/QUOTE]
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