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<blockquote data-quote="MavrickWeirdo" data-source="post: 2624255" data-attributes="member: 107"><p>this question comes up every so often.</p><p></p><p>Some prefer to build worlds "top-down". They set up all the continents and cosmology so it is a consistant world, and from there develop smaller areas.</p><p></p><p>Others prefer "bottom-up". They make up a small isolated area (town or village) and invent the outside world as they need it.</p><p></p><p>A few work on both ends toward the middle (first make up the town, then all the gods, then the next village over, then the next continent over.)</p><p></p><p>Many experienced DM's find it is better to not do all the work themselves. Have the party cleric help design the pantheon. Let the party rogue help plan the theives guild. </p><p></p><p>The 'dungeoncraft' articles are a good resource also</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 2624255, member: 107"] this question comes up every so often. Some prefer to build worlds "top-down". They set up all the continents and cosmology so it is a consistant world, and from there develop smaller areas. Others prefer "bottom-up". They make up a small isolated area (town or village) and invent the outside world as they need it. A few work on both ends toward the middle (first make up the town, then all the gods, then the next village over, then the next continent over.) Many experienced DM's find it is better to not do all the work themselves. Have the party cleric help design the pantheon. Let the party rogue help plan the theives guild. The 'dungeoncraft' articles are a good resource also [/QUOTE]
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