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World Building - Is there a "Moral Order" in your Setting?
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<blockquote data-quote="Hussar" data-source="post: 5079183" data-attributes="member: 22779"><p>Speaking specifically for D&D, at least 3e on down, I would have to say that yes, there is an absolute moral order in a D&D setting.</p><p></p><p>Good and Evil are reified forces in D&D. Being Good or Evil has physical consequences. How can it then be subjective? To me, that would be like saying Gravity is subjective - if I believe I can fly, then I can throw myself at the ground and miss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I really have a problem, at least in versions of D&D where alignment has real, physical consequences, with the idea that morality is somehow in the eye of the beholder. </p><p></p><p>Now, if you remove those consequences, then morality is up for grabs. But, when I can objectively measure morality - detect evil spells do exactly that - then morality becomes an objective force.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5079183, member: 22779"] Speaking specifically for D&D, at least 3e on down, I would have to say that yes, there is an absolute moral order in a D&D setting. Good and Evil are reified forces in D&D. Being Good or Evil has physical consequences. How can it then be subjective? To me, that would be like saying Gravity is subjective - if I believe I can fly, then I can throw myself at the ground and miss. :) I really have a problem, at least in versions of D&D where alignment has real, physical consequences, with the idea that morality is somehow in the eye of the beholder. Now, if you remove those consequences, then morality is up for grabs. But, when I can objectively measure morality - detect evil spells do exactly that - then morality becomes an objective force. [/QUOTE]
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